Dungeon Crawl Stone Soup version 0.34-a0-1845-g830d4154b1 (webtiles) character file. Game seed: 14960198013315680524 24 washtub the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on Dec 18, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:07 (861 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 861, Time: 00:01:08 Health: 15/15 AC: 2 Str: 4 XL: 2 Next: 79% Magic: 8/8 EV: 11 Int: 22 God: Gold: 52 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will +.... (no amulet) Stlth + b - ring of see invisible HPRegen 0.22/turn c - ring of willpower MPRegen 0.22/turn %: no passive effects @: very slow A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 52 gold pieces. Inventory: Missiles d - a throwing net Armour a - a +0 robe (worn) Jewellery b - a ring of see invisible (worn) c - a ring of willpower (worn) Scrolls i - a scroll of identify T - a scroll of torment Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting * Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 60% 2d10 4% 1 Soul Splinter Necr 16% N/A 12% 1 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5129 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You enter the shallow water. Moving in this stuff is going to be slow. You see here a rat skeleton. You see here a +0 spear. You enter the shallow water. Moving in this stuff is going to be slow. You see here a ball python skeleton. You enter the shallow water. Moving in this stuff is going to be slow. You see here a ball python skeleton. Things that are here: a +0 dagger; 3 stones; a kobold skeleton You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. You see here a ball python skeleton. There is a stone staircase leading down here. Okay, then. Okay, then. Okay, then. b - a ring of see invisible (worn) c - a ring of willpower (worn) Okay, then. As you read the scroll labelled QOEN TIKERPHIUR, it crumbles to dust. It is a scroll of identify. d -> t - a scroll of teleportation; c -> i - 2 scrolls of identify As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. As you read the scroll of identify, it crumbles to dust. e -> T - a scroll of torment Your surroundings suddenly seem different. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You stop descending the stairs. Partly explored, can't reach some places. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #............# #.####.....#.### #.# #.........## #.# ≈####~~..#..# ##.# ≈≈#≈#≈~~..#.### #..# #≈≈≈≈≈≈~~.....### ..## ##≈≈≈≈≈~.~......# .## ###≈≈≈≈≈~~~..#.# .# ###≈~≈~≈~@~.#.## ## ##..P≈≈≈≈P~.)...## # #...P~~≈≈≈≈~...÷.# #.#..~~~≈≈P≈~....# ###..÷..~P~≈≈≈.~~..# # #...#.....~≈≈~P~...# # ##.####.#.~~~≈≈≈~~..# ####..# #.#..P~≈≈≈P~..## ...#.## #.#..~~≈≈≈~....# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 4 hobgoblins (D:1) 3 quokkas (D:1) 5 ball pythons (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 144 | D:1 | Found a faded altar of an unknown god. 203 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 206 | D:1 | Learned a level 2 spell: Searing Ray 375 | D:1 | Reached skill level 5 in Conjurations 861 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_rooms, hellmonk_ecumenical_altar_run_dry, minmay_misc_feat_doors, chequers_big_river Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 41 Read: Identify || 2 Teleportation || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 870 | 823 | 47 | 0 | 734 | 1 | 870.0 | Dungeon | 870 | 823 | 47 | 0 | 734 | 1 | 870.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 870 daAuts DLua errors: