Dungeon Crawl Stone Soup version 0.34-a0-1836-g7be361164e (webtiles) character file. Game seed: 5190180638431885634 802 washtub the Destroyer (level 7, -7/36 HPs) Began as a Deep Elf Conjurer on Dec 18, 2025. Mangled by a two-headed ogre ... wielding a +0 giant club (16 damage) ... on level 5 of the Dungeon. The game lasted 00:03:46 (3044 turns). washtub the Destroyer (Deep Elf Conjurer) Turns: 3044, Time: 00:03:47 Health: -7/36 AC: 0 Str: 4 XL: 7 Next: 59% Magic: 14/23 EV: 18 Int: 25 God: Gold: 297 SH: 5 Dex: 13 Spells: 9/20 levels left rFire x . . (150%) - Magic Parchment rCold + . . (50%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... f - amulet of reflection Stlth ++ b - ring of protection from cold HPRegen 0.26/turn (no ring) MPRegen 0.36/turn c - inkwell talisman %: reflection @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, magic regeneration a: no special abilities You were on level 5 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 297 gold pieces. Inventory: Armour a - a +0 robe (melded) e - a +0 helmet Jewellery b - a ring of protection from cold (worn) d - an amulet of guardian spirit f - an amulet of reflection (worn) Talismans c - an inkwell talisman (worn) Scrolls c - a scroll of poison {unknown} e - a scroll of amnesia {unknown} h - a scroll of silence {unknown} l - a scroll of summoning {unknown} m - a scroll of blinking {unknown} o - 3 scrolls of identify {unknown} q - 2 scrolls of enchant armour {unknown} u - 3 scrolls of teleportation {unknown} v - a scroll of fog {unknown} y - a scroll of enchant weapon {unknown} Potions g - a potion of magic d - 2 potions of attraction {unknown} f - a potion of invisibility {unknown} j - 3 potions of enlightenment {unknown} k - a potion of heal wounds {unknown} n - a potion of mutation {unknown} p - a potion of berserk rage {unknown} s - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 7.1 Spellcasting * Level 8.8(9.3) Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 16% 3d10 9% 4 d - Iskenderun's Mystic Conj/Tloc 33% 2d8 (+2d4 9% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 100% 1d9 1% 1 Summon Small Mammal Summ 44% N/A 5% 1 Ensorcelled Hibernation Hex/Ice 22% N/A 9% 2 Flame Wave Conj/Fire 33% 2d10 9% 4 Passwall Erth 11% N/A 16% 3 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26521 Temple: D:4-7 Altars: Gozag Trog Xom Yredelemnul Zin Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant clubs (moderately wounded, 92% to hit) You focus your ray upon the two-headed ogre. The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. The searing ray hits the two-headed ogre. The two-headed ogre is heavily wounded. The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. You finish channelling your searing ray. You block the two-headed ogre's attack. The two-headed ogre barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant clubs (severely wounded, 92% to hit) You focus your ray upon the two-headed ogre. The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. The searing ray hits the sleepcap but does no damage. (Press . to maintain the ray.) The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre hits you with a +0 giant club!! Ouch! That really hurt! The two-headed ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * The sleepcap misses you. The searing ray hits the two-headed ogre. The two-headed ogre is almost dead. The sleepcap barely misses you. The two-headed ogre completely misses you. The two-headed ogre hits you with a +0 giant club! You die... ##...........[...........# #.......................# ##......................# #......................# #......................# #.....).................# #... ..:................# ##.... ...................## ##.... ......O;............# #...# ........f.............# ....##.......................# .....##......................#### .....##.......................... ................................. #...........................#.... ###.........................##### ##.......................)### You could see a two-headed ogre and a sleepcap. Vanquished Creatures Sigmund (D:5) 2 ice beasts An ogre (D:5) A phantom (D:5) A weeping skull (D:3) A clockroach (D:3) 2 iguanas (D:5) Terence (D:2) 3 gnolls (D:5) 5 adders A white imp (D:5) A dart slug (D:2) An orc (D:3) A ribbon worm (D:3) 6 endoplasms 8 hobgoblins 2 jackals (D:4) 4 quokkas 6 ball pythons 4 bats 3 frilled lizards 3 goblins 3 kobolds 3 rats (D:1) 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 126 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 129 | D:1 | Learned a level 2 spell: Searing Ray 535 | D:2 | Reached skill level 5 in Conjurations 852 | D:2 | Reached XP level 3. HP: 19/19 MP: 10/14 920 | D:2 | Encountered Terence 926 | D:2 | Killed Terence 1326 | D:3 | Reached XP level 4. HP: 24/24 MP: 5/16 1434 | D:3 | Reached skill level 6 in Conjurations 1607 | D:3 | Found a bloodstained altar of Trog. 1635 | D:3 | Found a shimmering altar of Xom. 1733 | D:3 | Encountered an ice beast 1739 | D:3 | Killed an ice beast 1740 | D:3 | Reached skill level 5 in Spellcasting 1740 | D:3 | Reached XP level 5. HP: 28/28 MP: 9/18 1792 | D:3 | Found a basalt altar of Yredelemnul. 1802 | D:3 | Reached skill level 7 in Conjurations 1802 | D:3 | Reached XP level 6. HP: 32/32 MP: 10/20 1860 | D:3 | Learned a level 4 spell: Fulminant Prism 1865 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2208 | D:4 | Found an opulent altar of Gozag. 2208 | D:4 | Found a glowing silver altar of Zin. 2566 | D:5 | Entered Level 5 of the Dungeon 2784 | D:5 | Encountered Sigmund 2799 | D:5 | Killed Sigmund 2800 | D:5 | Reached skill level 8 in Conjurations 2800 | D:5 | Reached XP level 7. HP: 24/36 MP: 9/22 3034 | D:5 | Encountered a two-headed ogre 3044 | D:5 | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_rooms D:2: layout_loops_corners, uniq_terence D:3: layout_rooms, mainiacjoe_overflow_two_lobes, yredelemnul_forgotten_temple_becter, dk_noncrumbling_4 D:4: layout_basic, grunt_temple_overflow_gold_and_silver, st_stairs_8 D:5: layout_layer_cave, mainiacjoe_overflow_boulevard, wad_floor_pattern_2, uniq_sigmund, uniq_duvessa Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 7 8 | 8.8 Spellcasting | 4 5 6 7 | 7.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 1 | | || 1 Melee: Unarmed | 1 | | || 1 Cast: Magic Dart | 47 | 55 | 19 || 121 Searing Ray | 7 | 12 | 8 || 27 Armour: Robe | 1 | | || 1 None | | 6 | 5 || 11 Dodge: Dodged | 4 | 8 | 5 || 17 Block: Other | | | 2 || 2 Form: Scroll | 1 | | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3044 | 2906 | 138 | 0 | 2531 | 5 | 608.8 | Dungeon | 3044 | 2906 | 138 | 0 | 2531 | 5 | 608.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 779 daAuts D:4: 700 daAuts D:3: 557 daAuts D:1: 529 daAuts D:5: 477 daAuts DLua errors: