Dungeon Crawl Stone Soup version 0.34-a0-1763-g76bf294775 (webtiles) character file. Game seed: 14237837391358092899 23 washtub the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Dec 12, 2025. Slain by Terence ... wielding a +0 trident (12 damage) ... on level 2 of the Dungeon. The game lasted 00:01:02 (735 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 735, Time: 00:01:02 Health: -1/15 AC: 3 Str: 4 XL: 2 Next: 75% Magic: 1/8 EV: 11 Int: 22 God: Gold: 79 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) b - orb {Glass} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) d - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Missiles c - 3 silver javelins Armour a - a +0 robe (worn) b - an orb of glass (worn) d - a +0 cloak (worn) Scrolls c - 3 scrolls of identify {unknown} e - a scroll of immolation {unknown} h - a scroll of vulnerability {unknown} j - a scroll of fog {unknown} Potions g - a potion of magic d - a potion of cancellation {unknown} f - 2 potions of curing {unknown} k - 2 potions of enlightenment {unknown} l - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting * Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 6% 2d7 19% 2 Launch Clockwork Bee Frge 3% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11259 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (82% to hit) You miscast Searing Ray. Nothing appears to happen. Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Terence hits you from afar with a +0 trident. The searing ray misses Terence. Terence barely misses you. The searing ray hits Terence. Terence is moderately wounded. Terence hits you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You stop channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (moderately wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is severely wounded. Terence hits you but does no damage. Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you from afar with a +0 trident! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." .# .# ####.# # #. #>...##.. #.##...... # #.#...#.# .# ##..@....##.# # #......#....# #. #.....@...#.# ####.## #...........# #...... #.........### .##.#. ####......##.....#.##.#. #.........# .###.#...... #.####....# .# #....##.. #.####.#### .# .#...... You could see Terence. Vanquished Creatures A dart slug (D:2) 3 endoplasms (D:1) 2 hobgoblins (D:1) 4 ball pythons (D:1) 2 bats A frilled lizard (D:1) 6 goblins 4 kobolds (D:1) 4 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 133 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 150 | D:1 | Learned a level 2 spell: Searing Ray 444 | D:1 | Reached skill level 5 in Conjurations 560 | D:2 | Found a faded altar of an unknown god. 722 | D:2 | Encountered Terence 735 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_rooms, grunt_decor_cap, minmay_misc_feat_chi D:2: layout_loops_cross, ebering_ecumenical_altar_webs, uniq_terence, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 41 Searing Ray || 3 Armour: Robe || 5 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 739 | 727 | 12 | 0 | 589 | 2 | 369.5 | Dungeon | 739 | 727 | 12 | 0 | 589 | 2 | 369.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 528 daAuts D:2: 211 daAuts DLua errors: