Dungeon Crawl Stone Soup version 0.34-a0-1762-gd1360b19fe (webtiles) character file. Game seed: 12598641052795844438 62 washtub the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Dec 12, 2025. Slain by an orc ... wielding a +1 hand axe of electrocution (4 damage) ... on level 3 of the Dungeon. The game lasted 00:01:37 (937 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 937, Time: 00:01:37 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 85% Magic: 0/10 EV: 11 Int: 24 God: Gold: 37 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Potions g - a potion of magic d - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting * Level 5.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 72% 2d10 3% 1 Shock Conj/Air 72% 1d7 3% 1 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dimensional Bullseye Hex/Tloc 2% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 17061 Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger (79% to hit) You focus your ray upon the orc. The searing ray hits the adder! You kill the adder! The searing ray hits the orc. The orc is heavily wounded. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The searing ray hits the orc but does no damage. The orc is heavily wounded. The searing ray hits the endoplasm. The endoplasm is severely wounded. The searing ray hits the orc. The orc is severely wounded. The searing ray hits the endoplasm! You kill the endoplasm! The orc hits you with a +1 hand axe of electrocution. You hit the orc but do no damage. The orc is severely wounded. You stop channelling your searing ray. The orc hits you with a +1 hand axe of electrocution. You closely miss the orc. The orc is severely wounded. The orc hits you with a +1 hand axe of electrocution. You are electrocuted! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +1 hand axe of electrocution and wearing a +0 chain mail (severely wounded, 100% to hit) The magic dart hits the orc but does no damage. The orc is severely wounded. The orc hits you with a +1 hand axe of electrocution. You die... ##.####.# ..... #.......# ..... ##.####### ..... #>........ ..... #.######## ..... #.# ##### #.# #.# #@# #o# #.# #.# #.# #########'######### #........)......... #.................. #.................. You could see an orc. Vanquished Creatures A bombardier beetle (D:3) An adder (D:3) A ribbon worm (D:3) 4 orcs (D:3) 3 endoplasms A hobgoblin (D:1) A quokka (D:3) A bat (D:3) 3 goblins A kobold (D:1) 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 640 | D:2 | Encountered Natasha 656 | D:2 | You fall into a shaft and drop 1 floor! 760 | D:3 | Reached XP level 2. HP: 4/15 MP: 0/8 792 | D:3 | Learned a level 2 spell: Searing Ray 861 | D:3 | Reached skill level 5 in Conjurations 861 | D:3 | Reached XP level 3. HP: 9/19 MP: 5/10 937 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_d, layout_loops_ring, minmay_misc_feat_five, due_unseen_surprise D:2: layout_basic, uniq_jessica, uniq_terence, uniq_natasha D:3: layout_basic, lemuel_coloured_pillars_altar Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Spellcasting | 4 | 4.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Attack: Normal || 12 Melee: Unarmed || 10 Punch || 1 Dagger || 2 Cast: Magic Dart || 51 Searing Ray || 2 Armour: Robe || 14 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 937 | 920 | 17 | 0 | 726 | 3 | 312.3 | Dungeon | 937 | 920 | 17 | 0 | 726 | 3 | 312.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 629 daAuts D:3: 281 daAuts D:2: 27 daAuts DLua errors: