Dungeon Crawl Stone Soup version 0.34-a0-1762-gd1360b19fe (webtiles) character file. Game seed: 14420672975452869674 69 washtub the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Dec 12, 2025. Slain by a scorpion (6 damage) ... on level 3 of the Dungeon. The game lasted 00:01:47 (1493 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1493, Time: 00:01:47 Health: -2/24 AC: 2 Str: 4 XL: 4 Next: 2% Magic: 4/12 EV: 12 Int: 25 God: Gold: 55 SH: 0 Dex: 19 Spells: 8/11 levels left rFire . . . (100%) c - +0 dagger (venom) rCold + . . (50%) b - orb {Pyromania} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of protection from cold HPRegen 0.24/turn e - +6 ring of dexterity MPRegen 0.26/turn %: no passive effects @: lethally poisoned (-2 -> -10) A: magic regeneration, horns 1, spatial entanglement a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons c - a +0 dagger of venom (weapon) Armour a - a +0 robe (worn) b - an orb of pyromania (worn) Jewellery d - a ring of protection from cold (worn) e - a +6 ring of dexterity (worn) Scrolls c - 3 scrolls of identify {unknown} e - a scroll of silence {unknown} h - 2 scrolls of amnesia {unknown} j - 2 scrolls of enchant armour {unknown} k - a scroll of summoning {unknown} l - a scroll of fog {unknown} Potions g - a potion of magic d - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting * Level 5.6 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 76% 2d11 2% 1 Sublimation of Blood Necr 5% N/A 14% 2 Frozen Ramparts Ice 10% 1d2 26% 3 Gloom Hex/Necr 10% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16507 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have a pair of small horns on your head. When you translocate, a monster is sometimes pulled along with you. Message History The magic dart hits the scorpion but does no damage. The scorpion is lightly wounded. You encounter a frilled lizard. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (lightly wounded, 81% to hit) You focus your ray upon the scorpion. The searing ray misses the scorpion. (Press . to maintain the ray.) The frilled lizard hisses angrily. The searing ray misses the scorpion. The searing ray hits the scorpion. The scorpion is moderately wounded. The scorpion stings you. The searing ray hits the scorpion. The scorpion is heavily wounded. You finish channelling your searing ray. The scorpion stings you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 81% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is heavily wounded. (Press . to maintain the ray.) The scorpion stings you but does no damage. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! It was a potion of mutation. You feel extremely strange. You feel space start to knot itself around you. A pair of horns grows on your head! You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. You die... #................. #...................... #...................... #..........[........... #...................... #...................... #...................... #.....).......s........ ##.......#.#....@.l..... .........#.#............ . ......####.#............ . ......# #.#............ .. ......# #.............. ... ..[...# ###............ ... ......# ###..###############.. ......# ##.#########....##.# ......# #.##......#....#..# You could see a scorpion and a frilled lizard. Vanquished Creatures 3 adders (D:2) 7 endoplasms 5 hobgoblins 4 jackals (D:1) A quokka (D:1) 3 ball pythons 10 bats 5 frilled lizards 5 goblins 3 kobolds A rat (D:1) 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 87 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 90 | D:1 | Learned a level 2 spell: Searing Ray 211 | D:1 | Reached skill level 5 in Conjurations 524 | D:2 | Reached XP level 3. HP: 16/19 MP: 5/10 1412 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/12 1493 | D:3 | Gained mutation: When you translocate, a monster is | sometimes pulled along with you. [potion of mutation] 1493 | D:3 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 1493 | D:3 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_rooms, serial_forest, infiniplex_forest_end_2, infiniplex_forest_lined_room_2, infiniplex_forest_end_2, infiniplex_forest_corner_1, infiniplex_forest_straight_3, infiniplex_forest_straight_3, infiniplex_forest_lined_3, infiniplex_forest_lined_3, minmay_hexomino_f4 D:2: layout_basic D:3: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.6 Spellcasting | 4 | 4.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 4 | || 4 Melee: Dagger | 4 | || 4 Cast: Magic Dart | 69 | 5 || 74 Searing Ray | 3 | 2 || 5 Drink: Mutation | | 1 || 1 Armour: Robe | 13 | 5 || 18 Dodge: Dodged | 3 | || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1491 | 1459 | 32 | 0 | 1276 | 3 | 497.0 | Dungeon | 1491 | 1459 | 32 | 0 | 1276 | 3 | 497.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 734 daAuts D:1: 486 daAuts D:3: 271 daAuts DLua errors: