Dungeon Crawl Stone Soup version 0.34-a0-1762-gd1360b19fe (webtiles) character file. Game seed: 7179586575930982814 46 washtub the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on Dec 12, 2025. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:48 (998 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 998, Time: 00:00:48 Health: -5/19 AC: 3 Str: 4 XL: 3 Next: 46% Magic: 3/10 EV: 11 Int: 24 God: Gold: 78 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) b - +0 helmet {Ice} rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 helmet of ice (worn) c - a +2 buckler of fire resistance Scrolls c - a scroll of vulnerability {unknown} e - a scroll of poison {unknown} h - a scroll of enchant weapon {unknown} k - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of haste {unknown} j - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting * Level 5.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 4% 2d6 30% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Nazja's Percussive Temp Frge 2% 4d4 95% 5 Splinterfrost Shell Ice/Frge 3% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11001 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll is moderately wounded. The gnoll shouts! You hear a shout! Without enough magic to sustain it, your Searing Ray dissipates. The gnoll hits you from afar with a +0 spear. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll barely misses you. There is a stone staircase leading up here. You encounter an orc. It is wielding a +0 whip of flaming. Found a medusa talisman. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. You encounter a ribbon worm. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (93% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Okay, then. It was a potion of curing. You feel better. You stop channelling your searing ray. The gnoll closely misses you. The gnoll hits you from afar with a +0 spear. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You disentangle yourself. The gnoll hits you from afar with a +0 spear! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear! You die... ######### #..@.w..#### #....j.....# #....j..##.# #%...o..# #.......# ##.##.#.# #. #.#... #. #.####### ..##.##.#.....## You could see a ribbon worm, 2 gnolls and an orc. Vanquished Creatures 3 gnolls 5 endoplasms (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 209 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 477 | D:1 | Reached skill level 5 in Conjurations 967 | D:1 | Learned a level 2 spell: Searing Ray 973 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 998 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_basic D:2: layout_basic, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.9 Action || total ---------------------------++------- Cast: Magic Dart || 41 Searing Ray || 3 Drink: Curing || 1 Armour: Robe || 9 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 997 | 930 | 67 | 0 | 817 | 2 | 498.5 | Dungeon | 997 | 930 | 67 | 0 | 817 | 2 | 498.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 967 daAuts D:2: 30 daAuts DLua errors: