Dungeon Crawl Stone Soup version 0.34-a0-1744-ga8b9dd471f (webtiles) character file. Game seed: 3197426278159273530 65 washtub the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Dec 12, 2025. Slain by a gnoll ... wielding a +0 halberd ... led by a gnoll bouda (12 damage) ... on level 2 of the Dungeon. The game lasted 00:01:09 (602 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 602, Time: 00:01:09 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 94% Magic: 1/10 EV: 11 Int: 24 God: Gold: 77 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) c - +0 dagger (drain) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... b - amulet of dissipation Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons c - a +0 dagger of draining (weapon) Armour a - a +0 robe (worn) Jewellery b - an amulet of dissipation (worn) Scrolls c - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of haste {unknown} c - a potion of curing Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting * Level 5.6 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 5% N/A 14% 2 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dimensional Bullseye Hex/Tloc 2% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11398 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club (74% to hit) You focus your ray upon the kobold. The searing ray hits the bat. You kill the bat! The searing ray hits the gnoll bouda! The gnoll bouda is heavily wounded. The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) The gnoll bouda closely misses you. The searing ray hits the gnoll bouda. The gnoll bouda is almost dead. The searing ray hits the gnoll. The gnoll is lightly wounded. The gnoll bouda calls upon its god to heal the gnoll. The gnoll's wounds heal themselves! The searing ray hits the gnoll bouda! You kill the gnoll bouda! The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll barely misses you. Your Spellcasting skill increases to level 4! The searing ray misses the gnoll. You finish channelling your searing ray. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * It was a potion of curing. You feel better. f -> c - a potion of curing The gnoll closely misses you. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... ##..#..### #.......... #..#..##########...?...... #..#>.........##.j.j...... ####.................#....... ...#.#...........)...#....... .#.#............j....#..b.... .#.###.......###j##..#.j.K... .#.# #.......# #)#####....... .#.# #.......# #@j.....)b[... .#.# #.......# #######.$ .#.###.......# .#.......#.### .#########.# ...........# ############ You could see 3 gnolls. Vanquished Creatures A gnoll bouda (D:2) 2 gnolls (D:2) 2 endoplasms 2 hobgoblins (D:1) A quokka (D:1) 2 ball pythons 2 bats 3 frilled lizards (D:1) A goblin (D:1) 2 kobolds 8 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 169 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 172 | D:1 | Learned a level 2 spell: Searing Ray 598 | D:2 | Reached skill level 5 in Conjurations 598 | D:2 | Reached XP level 3. HP: 14/19 MP: 5/10 602 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_basic, kennysheep_decorative_pillar D:2: layout_basic, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.6 Spellcasting | 4 | 4.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Attack: Normal || 10 Melee: Dagger || 10 Cast: Magic Dart || 26 Searing Ray || 4 Drink: Curing || 1 Armour: Robe || 16 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 601 | 593 | 8 | 0 | 488 | 2 | 300.5 | Dungeon | 601 | 593 | 8 | 0 | 488 | 2 | 300.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 505 daAuts D:2: 95 daAuts DLua errors: