Dungeon Crawl Stone Soup version 0.34-a0-1708-g7ff6a84f6d (webtiles) character file. Game seed: 16967981494247839585 86 washtub the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on Dec 10, 2025. Slain by a sleepcap (4 damage) ... on level 3 of the Dungeon. The game lasted 00:02:07 (1775 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1775, Time: 00:02:08 Health: -3/24 AC: 2 Str: 4 XL: 4 Next: 26% Magic: 3/12 EV: 11 Int: 25 God: Gold: 173 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) b - scarf {Repulsion} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of positive energy HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: repel missiles @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 173 gold pieces. Inventory: Missiles d - a throwing net Armour a - a +0 robe (worn) b - a scarf of repulsion (worn) Jewellery c - a ring of positive energy (worn) Scrolls c - a scroll of immolation {unknown} e - a scroll of vulnerability {unknown} h - a scroll of noise {unknown} j - 2 scrolls of teleportation {unknown} k - a scroll of blinking {unknown} l - a scroll of identify {unknown} m - a scroll of fear {unknown} q - a scroll of acquirement {unknown} Potions g - a potion of magic d - a potion of enlightenment {unknown} f - a potion of berserk rage {unknown} n - a potion of mutation {unknown} o - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.3 Spellcasting * Level 5.8 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 38% 3-5/arc 4% 2 Slow Hex 20% N/A 9% 1 Flame Wave Conj/Fire 19% 2d7 26% 4 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 22223 Temple: D:4-7 Altars: Ashenzari Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You wake up. The gnoll hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. The sleepcap closely misses you. You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (moderately damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the sleepcap. The sleepcap is heavily damaged. (Press . to maintain the ray.) The searing ray hits the sleepcap. The sleepcap is severely damaged. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * The searing ray hits the sleepcap but does no damage. The sleepcap is severely damaged. The sleepcap releases spores at you but does no damage. The searing ray hits the sleepcap. The sleepcap is almost destroyed. You finish channelling your searing ray. The sleepcap releases spores at you. You die... #..# ######...... ##.# #.......##.. #.# #.......##.. #.# #.......###. #####.## #........... #.....># #.)......... #.###..# #.......##.# #.###f.# #.......##.# #.#.@..# ####........ #.#.##.# #.##.#.## #.#.##.######.##.#.## #..........##.#...... ##...#####.##.#.##.## #.....####.##.#.##.# #.......##.##......# #.....#.........#### ##...#####.###### You could see a sleepcap. Vanquished Creatures 2 gnolls An adder (D:2) A ribbon worm (D:2) 2 orcs (D:3) 8 hobgoblins 4 jackals (D:2) 2 quokkas 6 ball pythons (D:1) 7 bats 8 endoplasms 3 frilled lizards 4 goblins 5 kobolds 5 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 84 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 102 | D:1 | Learned a level 2 spell: Searing Ray 392 | D:1 | Reached skill level 5 in Conjurations 860 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 937 | D:2 | Found a faded altar of an unknown god. 1225 | D:3 | Found a broken altar of Ashenzari. 1765 | D:4 | Reached XP level 4. HP: 24/24 MP: 7/12 1769 | D:3 | HP: 1/24 [gnoll/+0 flail[a gnoll bouda] (5)] 1775 | D:3 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_basic D:2: layout_rooms, ebering_ecumenical_altar_sacrificial D:3: layout_loops_cross, mainiacjoe_overflow_concentric_impassable D:4: layout_cave_pools, mainiacjoe_overflow_cross_hatched, gammafunk_temple_overflow_pools, minmay_temple_entry_sparse_star, serial_column_ruins, column_ruins_hut_pillars, column_ruins_grid_1, column_ruins_columns_dead_end, column_ruins_columns_straight, column_ruins_grid_4, column_ruins_grid_2, uniq_sigmund, uniq_edmund, uniq_pikel Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.8 Spellcasting | 4 | 4.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 94 | || 94 Searing Ray | 3 | 2 || 5 Armour: Robe | 5 | 7 || 12 Dodge: Dodged | 5 | 3 || 8 Repelled | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1775 | 1721 | 54 | 0 | 1497 | 4 | 443.8 | Dungeon | 1775 | 1721 | 54 | 0 | 1497 | 4 | 443.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 856 daAuts D:3: 581 daAuts D:2: 329 daAuts D:4: 8 daAuts DLua errors: