Dungeon Crawl Stone Soup version 0.34-a0-1600-g5710f06dab (webtiles) character file. Game seed: 1620252306500517578 105 washtub the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on Dec 9, 2025. Slain by a sleepcap (21 damage) ... while put to sleep by a sleepcap... on level 4 of the Dungeon. The game lasted 00:02:13 (2689 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 2689, Time: 00:02:14 Health: -3/24 AC: 3 Str: 10 XL: 4 Next: 54% Magic: 5/12 EV: 2 Int: 25 God: Gold: 231 SH: 0 Dex: 13 Spells: 1/12 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) d - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +5 ring of evasion HPRegen 0.24/turn e - +6 ring of strength MPRegen 0.26/turn %: no passive effects @: sleeping A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 231 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) d - a +0 helmet (worn) f - a +2 hat Jewellery c - a +5 ring of evasion (worn) e - a +6 ring of strength (worn) g - a +4 ring of protection Scrolls c - 4 scrolls of identify {unknown} d - a scroll of blinking {unknown} e - 7 scrolls of teleportation {unknown} h - a scroll of summoning {unknown} m - a scroll of enchant weapon {unknown} n - a scroll of vulnerability {unknown} o - a scroll of poison {unknown} q - 2 scrolls of fear {unknown} Potions g - a potion of magic f - a potion of attraction {unknown} j - a potion of cancellation {unknown} k - 2 potions of heal wounds {unknown} l - 2 potions of curing {unknown} p - a potion of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting * Level 6.0 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Fulminant Prism Conj/Alch 10% 3d8 26% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 10% 1d2 26% 3 Sigil of Binding Hex 5% N/A 26% 3 Animate Dead Necr 5% N/A 65% 4 Vhi's Electric Charge Tloc/Air 10% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21305 Temple: D:4-7 Altars: Elyvilon Yredelemnul Shops: D:3 *( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is an open door here. You encounter a sleepcap. A sleepcap is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap! The sleepcap is moderately damaged. (Press . to maintain the ray.) The searing ray hits the sleepcap. The sleepcap is heavily damaged. The sleepcap misses you. The searing ray hits the sleepcap. The sleepcap is severely damaged. The sleepcap completely misses you. The searing ray hits the sleepcap. The sleepcap is severely damaged. You finish channelling your searing ray. The sleepcap barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (severely damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap but does no damage. The sleepcap is severely damaged. (Press . to maintain the ray.) The sleepcap completely misses you. The searing ray hits the sleepcap. The sleepcap is almost destroyed. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. You stop channelling your searing ray. The sleepcap releases spores at you!! Ouch! That really hurt! You die... #......# #.# ##......#####.# ..............### #############.... # #.### #. #.# ##.### #.### #..f.# #####.... #@# #........ ###.# #.####### #...# #.#...... #.### #.#.....# #.# #.#.....+ #.# #####.#.....# #.# #...#.'.†...# #.######.#.###..<..# ##.#...##.....'.....+ You could see a sleepcap. Vanquished Creatures A bombardier beetle (D:4) An iguana (D:4) 5 ribbon worms 3 endoplasms 2 hobgoblins 4 jackals (D:1) 2 quokkas (D:1) 3 ball pythons 3 bats (D:1) 6 frilled lizards 4 goblins (D:1) 6 kobolds 7 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 158 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 161 | D:1 | Learned a level 2 spell: Searing Ray 401 | D:1 | Reached skill level 5 in Conjurations 956 | D:2 | Reached XP level 3. HP: 18/19 MP: 5/10 1148 | D:2 | Found a faded altar of an unknown god. 2051 | D:3 | Found a basalt altar of Yredelemnul. 2083 | D:3 | Found a white marble altar of Elyvilon. 2235 | D:3 | Found Meymer's General Store. 2237 | D:3 | Found Ipuyfesk's Antique Weapon Boutique. 2588 | D:4 | Reached XP level 4. HP: 24/24 MP: 2/12 2601 | D:4 | Learned a level 4 spell: Fulminant Prism 2606 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 2644 | D:4 | Reached skill level 6 in Conjurations 2689 | D:4 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_loops_corners D:2: layout_basic, chequers_ecumenical_altar_island, serial_forest, infiniplex_forest_clump_small, infiniplex_forest_end_2, infiniplex_forest_zigzag_1, infiniplex_forest_clump_double, infiniplex_forest_fountain, infiniplex_forest_clump_tiny, infiniplex_forest_end_3, infiniplex_forest_clump_medium, minmay_gold_behind_fungi D:3: layout_basic, yredelemnul_altar_generic, mainiacjoe_overflow_paths, serial_shops, shop, shop D:4: minmay_evil_eye, layout_basic Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.0 Spellcasting | 4 | 4.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 10 | || 10 Melee: Dagger | 5 | || 5 Unarmed | 5 | || 5 Cast: Magic Dart | 87 | 3 || 90 Searing Ray | 4 | 3 || 7 Armour: Robe | 6 | 2 || 8 Dodge: Dodged | 14 | 4 || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2693 | 2619 | 74 | 0 | 2355 | 4 | 673.2 | Dungeon | 2693 | 2619 | 74 | 0 | 2355 | 4 | 673.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1037 daAuts D:1: 925 daAuts D:3: 620 daAuts D:4: 109 daAuts