Dungeon Crawl Stone Soup version 0.34-a0-1600-g5710f06dab (webtiles) character file. Game seed: 2366465416025657981 45 washtub the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Dec 9, 2025. Slain by a gnoll ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:01 (812 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 812, Time: 00:01:01 Health: -4/19 AC: 2 Str: 10 XL: 3 Next: 42% Magic: 1/10 EV: 6 Int: 24 God: Gold: 86 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ b - +6 ring of strength HPRegen 0.23/turn c - ring of resist corrosion MPRegen 0.24/turn %: no passive effects @: vertiginous, enlightened, flying A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +6 ring of strength (worn) c - a ring of resist corrosion (worn) Scrolls c - 3 scrolls of identify {unknown} Potions g - a potion of magic d - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting * Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 60% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 68% 2x1d7 8% 1 Call Imp Summ 8% N/A 28% 2 Ensorcelled Hibernation Hex/Ice 8% N/A 28% 2 Inner Flame Hex/Fire 4% N/A 45% 3 Fulminant Prism Conj/Alch 8% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11187 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Your experience leads to an increase in your attributes! Your base attributes are Str 4, Int 22, Dex 13. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You stop channelling your searing ray. You encounter 2 gnolls. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (asleep, 100% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (asleep, 100% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll shouts! You hear a shout! You hear a bark! The searing ray hits the gnoll. The gnoll is severely wounded. You encounter a gnoll. It is wielding a +0 flail and quivering 2 throwing nets. The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll! You kill the gnoll! The searing ray misses the gnoll. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * It was a potion of moonshine. You feel tipsy. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. The gnoll hits you with a +0 flail! You die... ### #... # #...### ######## ..#....#####j.. ........ .........)..... ######## #).# ##### ....#... #### ##j##).... .#..... .....##@...# ...###. #.....### ..## #. ###.##..######.# #.####.# #.. ##.........# #....#.# #.# #......#### #..#.#.# #.# #.##....# #......####.# #.###.#..# ............# #.# #.##.... .####.†.....###.# #..###### You could see a gnoll. Vanquished Creatures A gnoll (D:2) An adder (D:2) A dart slug (D:2) 5 hobgoblins (D:1) 3 jackals A quokka (D:1) 2 ball pythons (D:1) 3 bats (D:1) 9 frilled lizards (D:1) A goblin (D:2) 2 kobolds A rat (D:2) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 335 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 518 | D:1 | Reached skill level 5 in Conjurations 707 | D:2 | Learned a level 2 spell: Searing Ray 801 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 812 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_basic, st_stairs_10, minmay_lizard_pond D:2: layout_rooms, serial_shops, shop, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.9 Action || total ---------------------------++------- Cast: Magic Dart || 42 Searing Ray || 2 Drink: Enlightenment || 1 Moonshine || 1 Armour: Robe || 4 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 811 | 759 | 52 | 0 | 657 | 2 | 405.5 | Dungeon | 811 | 759 | 52 | 0 | 657 | 2 | 405.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 702 daAuts D:2: 109 daAuts