Dungeon Crawl Stone Soup version 0.34-a0-1600-g5710f06dab (webtiles) character file. Game seed: 18143738850481791772 60 washtub the Conjurer (level 3, -7/19 HPs) Began as a Deep Elf Conjurer on Dec 7, 2025. Mangled by a gnoll ... wielding a +0 halberd (15 damage) ... on level 2 of the Dungeon. The game lasted 00:01:27 (954 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 954, Time: 00:01:27 Health: -7/19 AC: 2 Str: 4 XL: 3 Next: 80% Magic: 3/10 EV: 11 Int: 24 God: Gold: 16 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Inventory: Missiles b - 2 throwing nets Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of fear {unknown} h - a scroll of poison {unknown} j - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of attraction {unknown} f - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting * Level 5.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Gloom Hex/Necr 8% N/A 28% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11031 Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll shouts! You hear a shout! The searing ray hits the gnoll. The gnoll is lightly wounded. You encounter a gnoll. It is wielding a +0 halberd. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! The gnoll is severely wounded. You finish channelling your searing ray. Your Spellcasting skill increases to level 4! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (severely wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is moderately wounded. Without enough magic to sustain it, your Searing Ray dissipates. The gnoll barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You struggle against the net. The gnoll barely misses you. You struggle against the net. The gnoll barely misses you. You struggle against the net. The gnoll barely misses you. You rip the net and break free! The gnoll hits you from afar with a +0 halberd! The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... # #.. #.###.. .......#### .......+..## ..)....##..# ..:.)).'...### .......###.j.## ....... #.#..# ....... #...@## .[..... ####..# ...##########.># ... #.....#.# ## #.###.#.# #.# #.#.# ### #.# #.#.######## ..# #.###.#........## ..##### #.......######..# You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) An adder (D:2) 2 dart slugs (D:1) 2 hobgoblins A quokka (D:1) A ball python (D:1) A bat (D:1) 3 endoplasms (D:1) 2 frilled lizards 3 goblins (D:1) 2 kobolds (D:1) 5 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 21 | D:1 | Found Jontec's Armour Boutique. 205 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 240 | D:1 | Found a faded altar of an unknown god. 758 | D:1 | Reached skill level 5 in Conjurations 804 | D:1 | Learned a level 2 spell: Searing Ray 845 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/10 954 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven, serial_shops, shop_statue, serial_bayou_crossing D:2: layout_basic, serial_corexii_hall, chequers_hall_statues_wall_a, corexii_hall_statues_s, chequers_hall_statues_wall_a, corexii_hall_statues_l, minmay_pentomino_o2, st_stairs_1, kennysheep_generic_room_13, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Spellcasting | 4 | 4.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 41 Searing Ray || 3 Armour: Robe || 5 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 967 | 899 | 68 | 0 | 788 | 2 | 483.5 | Dungeon | 967 | 899 | 68 | 0 | 788 | 2 | 483.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 818 daAuts D:2: 149 daAuts