Dungeon Crawl Stone Soup version 0.34-a0-1600-g5710f06dab (webtiles) character file. Game seed: 8831158913397419234 80 washtub the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Dec 7, 2025. Slain by an orc ... wielding a +0 flail (9 damage) ... on level 3 of the Dungeon. The game lasted 00:01:53 (903 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 903, Time: 00:01:54 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 18% Magic: 7/12 EV: 11 Int: 25 God: Gold: 62 SH: 0 Dex: 13 Spells: 0/11 levels left rFire . . . (100%) c - +0 quick blade rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons c - a +0 quick blade (weapon) Missiles b - 2 curare-tipped darts d - a throwing net Armour a - a +0 robe (worn) Scrolls c - a scroll of revelation {unknown} d - 2 scrolls of blinking {unknown} e - a scroll of identify {unknown} h - 2 scrolls of fear {unknown} Potions g - a potion of magic f - a potion of attraction {unknown} j - a potion of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.3 Spellcasting * Level 5.7 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 20% N/A 9% 1 Call Imp Summ 10% N/A 14% 2 Fugue of the Fallen Necr 5% N/A 26% 3 Swiftness Air 5% N/A 26% 3 Volatile Blastmotes Fire/Tloc 10% 2d10 26% 3 Martyr's Knell Necr/Summ 5% N/A 65% 4 Lee's Rapid Deconstruct Erth 2% 3d5* 94% 5 Eringya's Noxious Bog Alch 2% 4d6 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17094 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You encounter a jackal and an orc. Found a dagger. Found a stone staircase leading down. There is a stone staircase leading up here. You encounter a jackal. The jackal barks! x2 The jackal completely misses you. You hit the jackal. You closely miss the jackal. The jackal is severely wounded. The jackal bites you. The jackal misses you. The jackal barely misses you. You barely miss the jackal. You miss the jackal. The jackal is severely wounded. You encounter a bat. The jackal bites you. The jackal barely misses you. You hit the jackal. You kill the jackal! The jackal closely misses you. The jackal bites you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (71% to hit) You focus your ray upon the bat. The searing ray hits the orc. The orc is heavily wounded. The searing ray misses the bat. (Press . to maintain the ray.) The jackal closely misses you. The bat hits you. The orc hits you with a +0 flail. The searing ray hits the bat! You kill the bat! The jackal bites you. The orc hits you with a +0 flail. The jackal misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (76% to hit) You focus your ray upon the jackal. The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) The orc hits you with a +0 flail! You die... ....# ....## # ....#.# ##>..#.## .)... .# #...#..# #.o†#..# #†@....#### #...†#<....... #.##.#..#.#### # #.#....# #.#.#..# ..#.#..# ###.##.. #.# ... #.. .#.. You could see an orc. Vanquished Creatures An adder (D:2) 4 gnolls (D:2) 2 dart slugs (D:1) 6 endoplasms 3 hobgoblins 2 jackals (D:3) A quokka (D:2) 7 ball pythons 3 bats 2 frilled lizards 2 goblins 5 kobolds 5 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 135 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 497 | D:2 | Reached skill level 5 in Conjurations 500 | D:2 | Learned a level 2 spell: Searing Ray 530 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 680 | D:2 | Reached XP level 4. HP: 21/24 MP: 1/12 873 | D:2 | Learned a level 4 spell: Fulminant Prism 878 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 903 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_rooms D:2: layout_rooms D:3: layout_basic, corexii_shack Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.7 Spellcasting | 4 | 4.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 7 || 7 Melee: Quick blade | | 13 || 13 Cast: Magic Dart | 59 | 2 || 61 Searing Ray | 3 | 2 || 5 Armour: Robe | 2 | 9 || 11 Dodge: Dodged | 7 | 12 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 904 | 853 | 51 | 0 | 680 | 3 | 301.3 | Dungeon | 904 | 853 | 51 | 0 | 680 | 3 | 301.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 491 daAuts D:2: 405 daAuts D:3: 8 daAuts