Dungeon Crawl Stone Soup version 0.34-a0-1600-g5710f06dab (webtiles) character file. Game seed: 7342521291641933945 105 washtub the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Dec 6, 2025. Splashed by a jelly's acid (8 damage) ... on level 4 of the Dungeon. The game lasted 00:01:23 (863 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 863, Time: 00:01:23 Health: 0/24 AC: 3 Str: 4 XL: 4 Next: 53% Magic: 10/12 EV: 11 Int: 31 God: Gold: 31 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +6 ring of intelligence HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (0 -> -4) A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 31 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 helmet (worn) Jewellery b - a +6 ring of intelligence (worn) Scrolls c - 2 scrolls of poison {unknown} d - a scroll of identify {unknown} e - a scroll of fear {unknown} Potions f - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.4 Spellcasting * Level 6.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 12% 3d8 17% 4 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 (+2d3 17% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 17136 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Without enough magic to sustain it, your Searing Ray dissipates. The adder hisses angrily. The gnoll closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (70% to hit) You focus your ray upon the adder. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the adder! The adder is severely wounded. (Press . to maintain the ray.) Your Conjurations skill increases to level 6! The searing ray misses the adder. The adder bites you but does no damage. The searing ray hits the adder. The adder is almost dead. The jelly misses you. The adder bites you. You are poisoned. The adder poisons you! Magic courses through your body. You stop channelling your searing ray. You feel sick. The adder closely misses you. The jelly hits you. You are splashed with acid! The adder misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 70% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) You feel sick. The jelly barely misses you. The adder bites you. You are more poisoned. The adder poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The searing ray hits the adder! You kill the adder! You feel sick. The jelly hits you. You are splashed with acid! You die... #.....# #.##..# # #..# #..# #..# #..### #..).# ##.J†# #..@# ##### You could see a jelly. Vanquished Creatures A hound (D:4) 4 gnolls (D:4) 2 adders 2 dart slugs (D:2) 3 endoplasms 2 hobgoblins (D:1) 2 quokkas (D:1) 4 ball pythons A bat (D:1) 4 frilled lizards 2 goblins 3 kobolds 5 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 221 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 561 | D:1 | Learned a level 2 spell: Searing Ray 734 | D:2 | Reached skill level 5 in Conjurations 759 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 808 | D:2 | You fall into a shaft and drop 2 floors! 822 | D:4 | Reached XP level 4. HP: 17/24 MP: 4/12 859 | D:4 | Reached skill level 6 in Conjurations 863 | D:4 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_waterhouse, layout_basic, kennysheep_decorative_pillar, minmay_tromino_v4_a D:2: layout_basic D:4: layout_basic, nemelex_goblin_sharper_dolorous, serial_shops, shop Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.0 Spellcasting | 4 | 4.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 50 | 3 || 53 Searing Ray | 3 | 5 || 8 Drink: Magic | | 1 || 1 Armour: Robe | 3 | 5 || 8 Dodge: Dodged | 3 | 5 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 863 | 853 | 10 | 0 | 703 | 3 | 287.7 | Dungeon | 863 | 853 | 10 | 0 | 703 | 3 | 287.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 561 daAuts D:2: 246 daAuts D:4: 55 daAuts