Dungeon Crawl Stone Soup version 0.34-a0-1600-g5710f06dab (webtiles) character file. Game seed: 4191458411152536496 72 washtub the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Dec 5, 2025. Incinerated by a bombardier beetle (6 damage) ... on level 3 of the Dungeon. The game lasted 00:01:19 (1124 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1124, Time: 00:01:20 Health: -1/24 AC: 4 Str: 4 XL: 4 Next: 6% Magic: 0/12 EV: 11 Int: 25 God: Gold: 70 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - +1 pair of boots {Fly} Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: on fire, flying, glowing A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 70 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +1 pair of boots of flying (worn) Scrolls c - a scroll of summoning {unknown} d - 3 scrolls of enchant armour {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of identify {unknown} Potions g - a potion of magic f - a potion of resistance {unknown} j - a potion of brilliance {unknown} k - a potion of haste {unknown} l - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting * Level 5.7 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d6 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Dispel Undead Necr 5% 3d7 65% 4 Lee's Rapid Deconstruct Erth 2% 3d5* 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16876 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a bombardier beetle (moderately wounded, 88% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle! The bombardier beetle is severely wounded. (Press . to maintain the ray.) You hear the slow rusting of a very distant drain. The bombardier beetle sprays incendiary fluid at you. The burning spray misses you. Without enough magic to sustain it, your Searing Ray dissipates. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! You shake off some of the fire as you move. The liquid fire burns you! You shake off some of the fire as you move. The liquid fire burns you! You shake off the liquid fire. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (severely wounded, 88% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. (Press . to maintain the ray.) The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! You stop channelling your searing ray. You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You shake off the liquid fire. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! You shake off some of the fire as you move. The liquid fire burns you! You die... +... #.# +... ###.# #...######...# #..........### ##.....†...†# #...........# ............# ......B.....# ..........@## #).†.......# ......<....# ##.........# .....####### ##### You could see a bombardier beetle. Vanquished Creatures 4 adders An orc (D:3) 5 hobgoblins 4 jackals 3 quokkas 6 ball pythons 3 bats (D:2) 2 frilled lizards 4 goblins 4 kobolds 8 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 169 | D:1 | Reached XP level 2. HP: 14/15 MP: 2/8 187 | D:1 | Found a faded altar of an unknown god. 577 | D:1 | Learned a level 2 spell: Searing Ray 584 | D:2 | Reached skill level 5 in Conjurations 709 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1105 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/12 1124 | D:3 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_basic, shapermc_ecumenical_altar_mp_highgroup D:2: layout_rooms, grunt_ministairs_1 D:3: layout_loops_cross, gup_sewer_entry_pipe, kennysheep_generic_room_15, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.7 Spellcasting | 4 | 4.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 63 | 5 || 68 Searing Ray | 4 | 3 || 7 Armour: Robe | 6 | || 6 Dodge: Dodged | 1 | 4 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1124 | 1071 | 53 | 0 | 911 | 3 | 374.7 | Dungeon | 1124 | 1071 | 53 | 0 | 911 | 3 | 374.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 578 daAuts D:2: 485 daAuts D:3: 60 daAuts