Dungeon Crawl Stone Soup version 0.34-a0-1600-g5710f06dab (webtiles) character file. Game seed: 6202763234889703370 64 washtub the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Dec 5, 2025. Slain by a gnoll ... wielding a +0 spear (8 damage) ... on level 3 of the Dungeon. The game lasted 00:01:44 (1617 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1617, Time: 00:01:45 Health: -2/19 AC: 3 Str: 4 XL: 3 Next: 91% Magic: 2/10 EV: 11 Int: 24 God: Gold: 192 SH: 5 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) d - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) b - +0 pair of gloves SInv . (no boots) Will ..... c - amulet of reflection Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: reflection @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 192 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) Jewellery c - an amulet of reflection (worn) Scrolls c - a scroll of torment {unknown} d - 2 scrolls of fog {unknown} e - a scroll of silence {unknown} h - a scroll of enchant weapon {unknown} j - a scroll of identify {unknown} k - a scroll of noise {unknown} Potions g - 2 potions of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting * Level 5.6 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 72% 2x1d7 3% 1 Ensorcelled Hibernation Hex/Ice 8% N/A 14% 2 Launch Clockwork Bee Frge 4% N/A 28% 3 Fulminant Prism Conj/Alch 9% 3d6 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16383 Altars: Shops: D:1 ! Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The quokka closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (79% to hit) You focus your ray upon the rat. The searing ray hits the quokka! You kill the quokka! The searing ray hits the rat! You kill the rat! The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) The searing ray hits the rat! You kill the rat! The searing ray hits the rat! You kill the rat! The searing ray hits the rat. The rat is severely wounded. The searing ray hits the rat. The rat is severely wounded. You encounter a gnoll. It is wielding a +0 spear. The rat bites you but does no damage. Without enough magic to sustain it, your Searing Ray dissipates. The rat bites you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The gnoll shouts! You hit the rat but do no damage. The rat is severely wounded. You hear a shout! You completely miss the rat. The rat is severely wounded. The rat closely misses you. The rat bites you. The rat bites you. You encounter a gnoll. It is wielding a +0 spear. The rat attacks as it pursues you! The rat bites you. The gnoll hits you from afar with a +0 spear! You die... ####..(...# # #.........#####.# #.##.........)..#.# #.................. .###..........#####. ...........##.# ........j..##.# .....#..##.##<# .....#@.##.##.# #......rr##r##.# ........r†rj...# #.#...#..#r.#### ........#...# .........#.†## ....###..#... .... ...#..#† . ##..#.###. You could see a gnoll and 5 rats. Vanquished Creatures 2 adders (D:2) 2 dart slugs 4 endoplasms 7 hobgoblins 2 jackals (D:1) 6 ball pythons 5 bats 2 frilled lizards 5 kobolds A quokka (D:3) 16 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 157 | D:1 | Found Doacs's Distillery. 304 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 542 | D:1 | Learned a level 2 spell: Searing Ray 714 | D:2 | Reached skill level 5 in Conjurations 755 | D:2 | Reached XP level 3. HP: 13/19 MP: 0/10 1617 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_basic, serial_shops, nicolae_shop_crystal, minmay_liquid_box D:2: layout_basic, minmay_indecisive_spiral D:3: layout_basic, mainiacjoe_overflow_alcove_2, grunt_temple_overflow_open, minmay_rat_hole Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.6 Spellcasting | 4 | 4.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Attack: Normal || 20 Melee: Dagger || 20 Cast: Magic Dart || 76 Searing Ray || 2 Armour: Robe || 15 Dodge: Dodged || 24 Block: Other || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1615 | 1463 | 152 | 0 | 1266 | 3 | 538.3 | Dungeon | 1615 | 1463 | 152 | 0 | 1266 | 3 | 538.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1016 daAuts D:1: 542 daAuts D:3: 57 daAuts