Dungeon Crawl Stone Soup version 0.34-a0-1598-gd7418c7e04 (webtiles) character file. Game seed: 7961471809035230974 79 washtub the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Dec 4, 2025. Slain by a gnoll ... wielding a +4 flail (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:16 (718 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 718, Time: 00:01:16 Health: -2/24 AC: 2 Str: 4 XL: 4 Next: 17% Magic: 5/12 EV: 11 Int: 25 God: Gold: 47 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) b - +4 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. You spent 12 gold pieces at shops. Inventory: Hand Weapons b - a +4 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of poison {unknown} N - a scroll of noise Potions g - a potion of magic d - a potion of might {unknown} f - a potion of mutation {unknown} j - a potion of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting * Level 5.7 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 10% 2d5 9% 1 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Awaken Armour Erth/Frge 10% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11281 Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll! The gnoll is almost dead. The gnoll completely misses you. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. You have reached level 4! You feel clever. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +4 flail (83% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +4 flail. You die... ...####### ## ## #. .. ###. .# ... .# #.#.### #. #.@j..# .j ##.##.### #. #)##...# .j #)##.#.###j #......... #......j.### ##.#.......####### #.####.##........ #.####.########## You could see a gnoll. Vanquished Creatures 7 gnolls (D:2) A dart slug (D:1) A quokka (D:1) 2 ball pythons (D:1) 3 frilled lizards (D:1) 5 kobolds (D:1) 3 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 129 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 166 | D:1 | Learned a level 2 spell: Searing Ray 374 | D:1 | Found Imaof's General Store. 383 | D:1 | Bought a scroll of noise for 12 gold pieces 649 | D:2 | Reached skill level 5 in Conjurations 650 | D:2 | Reached XP level 3. HP: 12/19 MP: 5/10 718 | D:2 | Reached XP level 4. HP: 4/24 MP: 7/12 718 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_basic, serial_shops, shop_fountains, lexackson_kobold_supper D:2: layout_loops_cross, nicolae_kite_square_tiling_tiny, hex_large, minmay_quantized Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.7 Spellcasting | 4 | 4.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 2 | || 2 Melee: Unarmed | 1 | || 1 Dagger | 1 | || 1 Cast: Magic Dart | 21 | || 21 Searing Ray | 3 | 1 || 4 Stab: Sleeping | 1 | || 1 Armour: Robe | 6 | 1 || 7 Dodge: Dodged | 3 | || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 718 | 697 | 21 | 0 | 596 | 2 | 359.0 | Dungeon | 718 | 697 | 21 | 0 | 596 | 2 | 359.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 645 daAuts D:2: 72 daAuts