Dungeon Crawl Stone Soup version 0.34-a0-1590-gc1c35e6711 (webtiles) character file. Game seed: 15317592934606205899 223 washtub the Conjurer (level 5, -1/28 HPs) Began as a Deep Elf Conjurer on Dec 3, 2025. Succumbed to a scorpion's poison ... on level 3 of the Dungeon. The game lasted 00:02:24 (1822 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1822, Time: 00:02:24 Health: -1/28 AC: 2 Str: 4 XL: 5 Next: 66% Magic: 5/14 EV: 11 Int: 25 God: Gold: 196 SH: 0 Dex: 13 Spells: 11/14 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: lethally poisoned (-1 -> -7), hasted, very quick A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 196 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Wands b - a wand of quicksilver (4) p - a wand of polymorph (9) Scrolls c - 3 scrolls of identify {unknown} e - 2 scrolls of enchant armour {unknown} h - 2 scrolls of immolation {unknown} l - 3 scrolls of summoning {unknown} m - a scroll of revelation {unknown} o - a scroll of fear {unknown} q - a scroll of poison {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} f - a potion of might {unknown} j - a potion of mutation {unknown} k - a potion of invisibility {unknown} n - a potion of heal wounds {unknown} h - a potion of haste s - a potion of moonshine {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.2 Spellcasting * Level 6.7 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 46% 3d9 3% 2 Fulminant Prism Conj/Alch 11% 3d9 21% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 (+2d3 21% 4 Frozen Ramparts Ice 12% 1d2 24% 3 Inner Flame Hex/Fire 6% N/A 24% 3 Ozocubu's Armour Ice 6% N/A 24% 3 Airstrike Air 3% 2d(1-17) 63% 4 Metabolic Englaciation Hex/Ice 3% N/A 92% 5 Yara's Violent Unravell Hex/Alch 3% 3d4 92% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 22174 Temple: D:4-7 Altars: Shops: D:2 ! Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You see here a +0 leather armour. There is a stone staircase leading up here. There is a stone staircase leading up here. You climb upwards. You encounter a jackal and a scorpion. Found a sling, 2 poisoned darts and 22 gold pieces. There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (asleep, 100% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion! The scorpion is heavily wounded. (Press . to maintain the ray.) The jackal barks! The jackal misses you. The searing ray hits the scorpion but does no damage. The scorpion is heavily wounded. The jackal misses you. The searing ray hits the scorpion. The scorpion is severely wounded. The jackal bites you. The scorpion closely misses you. The jackal bites you. The scorpion stings you. You are poisoned. The scorpion poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The searing ray hits the scorpion. The scorpion is almost dead. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. The jackal bites you. * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * It was a potion of haste. You feel yourself speed up. p -> h - a potion of haste You die... . . .... ..... . ...## ..... . .... ..$.. . ... .... . . ##..##..## ...#........#.. ..............# .....).@h.....# ...#...s....#.# #..(.....# .........$..# ..............# ####........### ##..##..## ### ### You could see a scorpion and a jackal. Vanquished Creatures 2 orc priests A clockroach (D:4) An iguana (D:4) An orc wizard (D:4) 2 adders (D:2) 2 dart slugs 7 orcs 6 endoplasms 4 hobgoblins 8 jackals 2 quokkas 6 ball pythons 5 bats 9 goblins 4 kobolds 9 rats 69 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 134 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 283 | D:1 | Reached skill level 5 in Conjurations 467 | D:1 | Learned a level 2 spell: Searing Ray 502 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1010 | D:2 | Found Gapt's Distillery. 1172 | D:2 | You fall into a shaft and drop 2 floors! 1245 | D:4 | Reached XP level 4. HP: 24/24 MP: 6/12 1253 | D:4 | Reached skill level 6 in Conjurations 1669 | D:4 | Reached XP level 5. HP: 28/28 MP: 5/14 1680 | D:4 | Reached skill level 5 in Spellcasting 1767 | D:3 | Found a faded altar of an unknown god. 1821 | D:3 | HP: 1/28 [scorpion (4)] 1822 | D:3 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_rooms D:2: layout_basic, serial_shops, shop, serial_bayou_ford_a D:3: layout_rooms, serial_shops, shop, ebering_ecumenical_altar_petrified, st_stairs_5, uniq_pargi, uniq_terence D:4: layout_loops_cross, hangedman_abyss_or_decor_stagger, minmay_ruptured Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.7 Spellcasting | 4 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 2 | 10 || 12 Melee: Dagger | 2 | 10 || 12 Cast: Magic Dart | 90 | 21 || 111 Searing Ray | | 13 || 13 Drink: Haste | | 1 || 1 Armour: Robe | 2 | 28 || 30 Dodge: Dodged | 1 | 20 || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1825 | 1767 | 58 | 0 | 1495 | 4 | 456.2 | Dungeon | 1825 | 1767 | 58 | 0 | 1495 | 4 | 456.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 706 daAuts D:4: 633 daAuts D:1: 467 daAuts D:3: 19 daAuts