Dungeon Crawl Stone Soup version 0.34-a0-1556-g966f0d23eb (webtiles) character file. Game seed: 16812008810567368275 270 washtub the Conjurer (level 6, 17/32 HPs) Began as a Deep Elf Conjurer on Nov 30, 2025. Quit the game on level 4 of the Dungeon. The game lasted 00:03:10 (2193 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 2193, Time: 00:03:11 Health: 17/32 AC: 2 Str: 7 XL: 6 Next: 1% Magic: 11/15 EV: 12 Int: 25 God: Gold: 97 SH: 0 Dex: 13 Spells: 11/14 levels left rFire + . . (50%) f - +9 spear of Midwinter {pain, rC+ Str+3 Stlth+} rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++++ c - ring of protection from fire HPRegen 0.25/turn b - ring of willpower MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons d - the +5 great mace "Fanwi" {freeze, Fly rC++ Int+3} (You found it on level 2 of the Dungeon) Fly: It grants you flight. rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. f - the +9 spear of Midwinter (weapon) {pain, rC+ Str+3 Stlth+} (You found it on level 4 of the Dungeon) rC+: It protects you from cold. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. Armour a - a +0 robe (worn) Jewellery b - a ring of willpower (worn) c - a ring of protection from fire (worn) e - a ring of protection from cold Scrolls c - 2 scrolls of revelation {unknown} e - 2 scrolls of blinking {unknown} h - 3 scrolls of identify {unknown} j - 2 scrolls of amnesia {unknown} l - 2 scrolls of teleportation {unknown} m - a scroll of fear {unknown} n - a scroll of poison {unknown} o - a scroll of vulnerability {unknown} q - a scroll of noise {unknown} u - a scroll of brand weapon {unknown} v - 3 scrolls of immolation {unknown} Potions g - a potion of magic d - a potion of lignification {unknown} c - a potion of curing k - a potion of attraction {unknown} p - a potion of heal wounds {unknown} s - a potion of mutation {unknown} Skills: + Level 4.2 Dodging + Level 4.7 Stealth + Level 4.9 Spellcasting + Level 5.4 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 76% 2d11 2% 1 Mercury Arrow Conj/Alch 38% 2d7 4% 2 Mephitic Cloud Conj/Alch/Air 15% N/A 12% 3 Fugue of the Fallen Necr 6% N/A 26% 3 Teleport Other Tloc 6% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d6 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21807 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Found an escape hatch in the ceiling. v - 2 scrolls labelled NEMUSI POUFEHA e - a ring of protection from cold b - a ring of willpower (worn) v - 3 scrolls labelled NEMUSI POUFEHA (gained 1) You see here the +9 spear of Midwinter {pain, rC+ Str+3 Stlth+}. Okay, then. f - the +9 spear of Midwinter {pain, rC+ Str+3 Stlth+} Found a stone staircase leading down. There is a stone staircase leading down here. You encounter a hobgoblin. A hobgoblin is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin! You kill the hobgoblin! Unknown command. You unwield the +5 great mace "Fanwi" {freeze, Fly rC++ Int+3}. You float gracefully downwards. The +5 great mace "Fanwi" {freeze, Fly rC++ Int+3} stops glowing. You feel stronger. You have a feeling of ineptitude. f - the +9 spear of Midwinter (weapon) {pain, rC+ Str+3 Stlth+} Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### #.## #.>## ## ##..# #.. #..####... ##.@#..... #......... #######......... #..............# ...............# ...............# ..............## ..............# ..............# There were no monsters in sight! Vanquished Creatures Edmund (D:4) A scorpion (D:4) 2 adders 4 dart slugs 10 orcs (D:3) A ribbon worm (D:2) 9 endoplasms 5 hobgoblins 2 jackals (D:3) A quokka (D:1) 4 ball pythons (D:2) 4 bats 2 frilled lizards (D:1) 12 goblins 10 kobolds 7 rats 75 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 83 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 325 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/10 556 | D:1 | Learned a level 2 spell: Searing Ray 813 | D:2 | Identified the +5 great mace "Fanwi" {freeze, Fly rC++ | Int+3} 1607 | D:3 | Reached XP level 4. HP: 20/24 MP: 6/11 1974 | D:3 | Reached skill level 5 in Conjurations 2116 | D:3 | You are sucked into a shaft and drop 1 floor! 2127 | D:4 | Encountered Edmund 2136 | D:4 | Killed Edmund 2137 | D:4 | Reached XP level 5. HP: 10/28 MP: 3/14 2148 | D:4 | Reached XP level 6. HP: 6/32 MP: 0/15 2174 | D:4 | Identified the +9 spear of Midwinter {pain, rC+ Str+3 | Stlth+} 2193 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_rooms, minivault_14 D:2: layout_basic, hangedman_abyss_or_decor_lesser_grid D:3: minmay_evil_eye, layout_basic, minmay_misc_feat_pillars D:4: layout_cave_pods, lemuel_doored_altar, uniq_edmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.7 Dodging | 3 4 | 4.2 Spellcasting | 4 | 4.9 Conjurations | 5 | 5.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 23 | || 23 Melee: Dagger | 23 | || 23 Cast: Magic Dart | 104 | 25 || 129 Searing Ray | 1 | 6 || 7 Drink: Curing | | 1 || 1 Armour: Robe | 12 | 10 || 22 Dodge: Dodged | 15 | 8 || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2193 | 2104 | 89 | 0 | 1780 | 4 | 548.2 | Dungeon | 2193 | 2104 | 89 | 0 | 1780 | 4 | 548.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 861 daAuts D:3: 697 daAuts D:1: 557 daAuts D:4: 77 daAuts