Dungeon Crawl Stone Soup version 0.34-a0-1547-g8b2951e71f (webtiles) character file. Game seed: 8508719278779532727 475904 washtub the Ruinous (level 23, -3/166 (174) HPs) Began as a Deep Elf Conjurer on Nov 30, 2025. Was the Champion of Sif Muna. Killed from afar by a shadow dragon (26 damage) ... with a bolt of negative energy ... on level 5 of the Vaults. The game lasted 02:31:06 (34135 turns). washtub the Ruinous (Deep Elf Conjurer) Turns: 34135, Time: 02:31:07 HP: -3/166 (174) AC: 25 Str: 2 XL: 23 Next: 45% MP: 6/55 EV: 2 Int: 47 God: Sif Muna [******] Gold: 1238 SH: 0 Dex: 13 Spells: 16/75 levels left rFire + . . (50%) H - fire staff "Spiderslayer" {+Blink rF+ Str-2 Stlth+ Hexes Fire} rCold . . . (100%) f - Charlatan's Orb {orb Charlatan} rNeg . . . (100%) D - melded +3 robe "Rudo" {Regen+ Str+7 Int-2} rPois + (33%) I - melded +0 helmet {Int+3} rElec . (100%) o - melded scarf {rC+ rF+} rCorr . (100%) q - melded +1 pair of gloves SInv . x - melded +0 pair of boots {Fly} Will +++.. R - amulet "Jedeqed" {Faith Will+ Regen+} Stlth ++ n - +6 ring of intelligence HPRegen 1.27/turn v - +6 ring of intelligence MPRegen 0.68/turn %: faith @: tree-form, corroded, hasted, studying 2 skills, lightly drained, very quick A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, magic regeneration }: 2/15 runes: serpentine, barnacled a: Renounce Religion, Evoke Blink, Channel Magic, Forget Spell, Divine Exegesis You were on level 5 of the Vaults. You worshipped Sif Muna. Sif Muna was exalted by your worship. You were a tree. You visited 7 branches of the dungeon, and saw 38 of its levels. You also visited: Sewer, Bailey and Ice Cave. You collected 5156 gold pieces. You spent 3918 gold pieces at shops. Inventory: Hand Weapons e - the +1 dagger "Aluuw" {heavy, rF++ Stlth+} (You found it on level 3 of the Vaults) rF++: It greatly protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. A - a +1 trident of distortion K - a +4 scimitar of distortion Missiles p - 5 curare-tipped darts Armour c - the orb "Raeq" {Energy, +Blink rN+ Alch} (You found it on level 2 of the Lair of Beasts) +Blink: It lets you blink. rN+: It protects you from negative energy. Alch: It increases the power of your Alchemy spells. It cannot be enchanted further. f - the Charlatan's Orb (worn) {orb Charlatan} (You found it on level 3 of the Dungeon) It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. It cannot be enchanted further. g - the +4 skin of Zhor {*Englaciate rC+++ SInv} (You found it on level 4 of the Vaults) *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. It cannot be enchanted further. o - a scarf of resistance (melded) q - a +1 pair of gloves (melded) w - an orb of guile x - a +0 pair of boots of flying (melded) D - the +3 robe "Rudo" (melded) {Regen+ Str+7 Int-2} (You found it on level 4 of the Shoals) Regen+: It increases your rate of health regeneration. Str+7: It affects your strength (+7). Int-2: It affects your intelligence (-2). It cannot be enchanted further. I - a +0 helmet of intelligence (melded) Magical Staves b - a staff of alchemy F - the earth staff "Waobezah" {^Drain rC- Will+++ SInv Earth Alch} (You found it on level 4 of the Shoals) [staff of earth] ^Drain: It drains your maximum health when unequipped. rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. H - the fire staff "Spiderslayer" (weapon) {+Blink rF+ Str-2 Stlth+ Hexes Fire} (You found it on level 4 of the Shoals) [staff of fire] +Blink: It lets you blink. rF+: It protects you from fire. Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. P - a staff of conjuration Q - a staff of air Jewellery d - a ring of willpower n - a +6 ring of intelligence (worn) s - a ring of protection from cold v - a +6 ring of intelligence (worn) M - an amulet of guardian spirit N - a ring of protection from fire R - the amulet "Jedeqed" (worn) {Faith Will+ Regen+} (You took it off a deep elf knight on level 3 of the Elven Halls) [amulet of faith] Faith: It allows you to gain divine favour quickly. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Z - a ring of willpower Talismans a - an inkwell talisman Wands f - a wand of mindburst (6) a - a wand of flame (86) p - a wand of polymorph (26) e - a wand of paralysis (24) d - a wand of digging (8) c - a wand of iceblast (26) b - a wand of light (10) Scrolls g - a scroll of fog r - 4 scrolls of revelation t - 19 scrolls of teleportation T - 5 scrolls of torment b - 6 scrolls of blinking W - 5 scrolls of brand weapon I - 5 scrolls of immolation p - 4 scrolls of poison a - 6 scrolls of enchant armour f - 6 scrolls of fear N - 6 scrolls of noise S - 2 scrolls of silence w - 12 scrolls of enchant weapon s - 4 scrolls of butterflies V - 9 scrolls of vulnerability i - 31 scrolls of identify x - 3 scrolls of amnesia Potions b - 6 potions of brilliance M - 7 potions of mutation e - 8 potions of enlightenment B - 5 potions of berserk rage A - 6 potions of attraction r - 4 potions of resistance h - 5 potions of haste C - 3 potions of cancellation c - 18 potions of curing m - 6 potions of might a - 3 potions of ambrosia L - 5 potions of lignification w - 2 potions of heal wounds g - a potion of magic Miscellaneous h - a +1 box of beasts g - a +1 phantom mirror j - a +1 lightning rod (4/4) i - a +1 condenser vane Skills: - Level 2.4(6.1) Dodging - Level 2.4(6.1) Stealth - Level 23.0(26.7) Spellcasting - Level 23.0(26.7) Conjurations - Level 23.0(26.7) Fire Magic + Level 18.5(22.2) Invocations + Level 18.5 Evocations You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Fulminant Prism Conj/Alch 58% 3d24 0% 4 c - Fire Storm Conj/Fire 84% 8d21 1% 9 d - Bombard Conj/Erth 58% 9d10 1% 6 e - Orb of Destruction Conj 71% 9d16 0% 7 f - Irradiate Conj/Alch 58% 3d31 0% 5 g - Arcjolt Conj/Air 58% 1d68 0% 5 h - Starburst Conj/Fire 84% 6d21 0% 6 i - Iskenderun's Mystic Conj/Tloc 100% 2d19 (+2d10% 4 j - Ignition Fire 84% 3d22 1% 8 m - Blink Tloc 100% N/A 1% 2 n - Sublimation of Blood Necr 78% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 0% 1 Kiss of Death Conj/Necr 100% 2d13 0% 1 Shock Conj/Air 100% 1d9 0% 1 Mercury Arrow Conj/Alch 100% 2d11 0% 2 Momentum Strike Conj/Tloc 100% 3d10 0% 2 Scorch Fire 100% 2d9 0% 2 Searing Ray Conj 100% 2d8 0% 2 Static Discharge Conj/Air 100% 3-8/arc 0% 2 Hailstorm Conj/Ice 100% 3d16 0% 3 Inner Flame Hex/Fire 100% N/A 0% 3 Mephitic Cloud Conj/Alch/Air 100% N/A 0% 3 Stone Arrow Conj/Erth 100% 3d13 0% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 0% 3 Brom's Barrelling Bould Conj/Erth 100% 2d14 0% 4 Flame Wave Conj/Fire 100% 2d21 0% 4 Forge Blazeheart Golem Fire/Frge 100% N/A 0% 4 Ignite Poison Fire/Alch 100% N/A 0% 4 Iskenderun's Battlesphe Conj/Frge 100% 2d18 0% 4 Rending Blade Conj/Frge 100% 2d(14+1*) 0% 4 Sticky Flame Fire/Alch 100% 2d15 0% 4 Detonation Catalyst Fire/Alch 100% 2d5 0% 5 Fireball Conj/Fire 84% 3d31 0% 5 Apportation Tloc 100% N/A 1% 1 Freeze Ice 100% 1d10 1% 1 Kinetic Grapnel Frge 100% 1d8 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Soul Splinter Necr 100% N/A 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Call Imp Summ 100% N/A 1% 2 Construct Spike Launche Frge 100% 2d7 1% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Grave Claw Necr 100% 2d14 1% 2 Jinxbite Hex 100% 2d4 1% 2 Lesser Beckoning Tloc 100% N/A 1% 2 Call Canine Familiar Summ 78% N/A 1% 3 Confusing Touch Hex 98% N/A 1% 3 Frozen Ramparts Ice 100% 1d16 1% 3 Fugue of the Fallen Necr 78% N/A 1% 3 Gloom Hex/Necr 100% N/A 1% 3 Launch Clockwork Bee Frge 78% N/A 1% 3 Maxwell's Portable Pile Tloc 78% (3-9)d7 1% 3 Ozocubu's Armour Ice 78% N/A 1% 3 Passwall Erth 78% N/A 1% 3 Sigil of Binding Hex 98% N/A 1% 3 Summon Ice Beast Ice/Summ 78% N/A 1% 3 Tukima's Dance Hex 98% N/A 1% 3 Airstrike Air 39% 2d(6-22) 1% 4 Animate Dead Necr 78% N/A 1% 4 Cause Fear Hex 49% N/A 1% 4 Cigotuvi's Putrefaction Necr/Air 78% N/A 1% 4 Dispel Undead Necr 78% 3d26 1% 4 Eringya's Surprising Cr Summ 78% N/A 1% 4 Forge Lightning Spire Air/Frge 78% 3d10 1% 4 Leda's Liquefaction Alch/Erth 39% N/A 1% 4 Martyr's Knell Necr/Summ 78% N/A 1% 4 Passage of Golubria Tloc 78% N/A 1% 4 Alistair's Walking Alem Alch/Frge 78% N/A 1% 5 Borgnjor's Vile Clutch Necr/Erth 39% N/A 1% 5 Curse of Agony Necr 78% N/A 1% 5 Freezing Cloud Conj/Ice/Air 53% 6-21 1% 5 Hoarfrost Cannonade Ice/Frge 39% 3d8/3d16 1% 5 Lee's Rapid Deconstruct Erth 39% 3d19* 1% 5 Metabolic Englaciation Hex/Ice 49% N/A 1% 5 Silence Hex/Air 49% N/A 1% 5 Summon Forest Summ/Tloc 39% N/A 1% 5 Conjure Ball Lightning Conj/Air 58% 3x3d21 1% 6 Forge Monarch Bomb Fire/Frge 71% 4d22 1% 6 Plasma Beam Fire/Air 71% 2x1d88 1% 6 Hellfire Mortar Fire/Erth/Frge 65% 4d20 1% 7 Spellspark Servitor Conj/Frge 58% N/A 1% 7 Fulsome Fusillade Conj/Alch 58% (3-5)d19 2% 8 Lehudib's Crystal Spear Conj/Erth 58% 10d14 2% 8 Eringya's Noxious Bog Alch 39% 4d6 7% 6 Forge Phalanx Beetle Frge 39% N/A 7% 6 Permafrost Eruption Ice/Erth 39% 2x4d8 7% 6 Summon Cactus Giant Summ 39% N/A 7% 6 Diamond Sawblades Frge 39% 4d8 36% 7 Haunt Necr/Summ 39% N/A 36% 7 Rimeblight Ice/Necr 39% 2d8 (prima36% 7 Sphinx Sisters Hex/Summ 49% N/A 36% 7 Summon Hydra Summ 39% N/A 36% 7 Chain Lightning Conj/Air 58% 3d78 36% 9 Summon Horrible Things Summ 39% N/A 96% 8 Death's Door Necr 39% N/A 100% 9 Dragon's Call Summ 39% N/A 100% 9 Platinum Paragon Frge 39% 4d17 100% 9 Polar Vortex Ice 39% 12d5* 100% 9 Shatter Erth 39% 3d31* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Zot: 25741 Temple (0/1) D:5 Lair (5/5) D:11 Zot: 24849 Shoals (4/4) Lair:3 Zot: 20567 Snake (4/4) Lair:2 Zot: 20127 Slime (0/5) Lair:5 Orc (2/2) D:10 Zot: 11051 Elf (3/3) Orc:2 Zot: 14911 Vaults (5/5) D:14 Zot: 25699 Crypt (0/3) Vaults:2 Depths (0/4) D:15 Sewer (visited) Bailey (visited) IceCv (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Nemelex Xobeh Qazlal Ru Sif Muna Trog Uskayaw Vehumet Zin Beogh Jiyva Shops: D:1 : D:5 =**( D:6 ? D:8 ! D:13 ( Orc:2 [[=: Elf:3 ([:! Shoals:1 :[ Shoals:3 * Shoals:4 * Snake:2 :(** Snake:3 !([* Snake:4 (** Portals: Trove: Shoals:4 (show abyssal rune of Zot) Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You regenerate magic rapidly. Message History The vault warden is moderately wounded. The fireball engulfs the lich!! The lich is heavily damaged. You hear a shout! x2 Your fire vortex dissipates. x4 You hear some strange, mumbled words. A bolt of acid appears from out of thin air! The bolt of acid hits your fire vortex!!! Your fire vortex is destroyed! The bolt of acid hits your fire vortex!!!! Your fire vortex is destroyed! The bolt of acid hits you!!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. Okay, then. Unknown command. Press: ? - help, v - describe, . - travel Here: a lich (heavily damaged) The floor. Okay, then. Unknown command. Okay, then. Unknown command. Unknown command. Unknown command. Okay, then. Unknown command. You turn into a tree. Your +3 robe "Rudo" {Regen+ Str+7 Int-2}, +1 pair of gloves, +0 helmet of intelligence, +0 pair of boots of flying and scarf of resistance meld into your body. You feel stupid. You feel hot and cold all over. Your roots penetrate the ground. You float gracefully downwards. Your fire vortex dissipates. x4 The lich points at you and mumbles some strange words. You hear a sizzling sound! You encounter a guardian sphinx. You encounter a phantasmal warrior. The shadow dragon breathes negative energy at you. The bolt of negative energy hits you!! You feel drained. You die... .. #....# ... #....#.## ....#....#)( .°○{#°...#C### .°○.v○))...p) ###°○°v)v..##### .○°v○v.°☼)...... ..°○○v°♣..)..... .L))○