Dungeon Crawl Stone Soup version 0.34-a0-1545-g7a4a1a89be (webtiles) character file. Game seed: 2566109867328234307 4 washtub the Conjurer (level 1, 10/10 HPs) Began as a Deep Elf Conjurer on Nov 30, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:19 (244 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 244, Time: 00:00:20 Health: 10/10 AC: 2 Str: 4 XL: 1 Next: 58% Magic: 6/6 EV: 11 Int: 22 God: Gold: 40 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 40 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of magical power Scrolls c - a scroll of acquirement {unknown} Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.1 Spellcasting * Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 2% 2 Vampiric Draining Necr 3% 2d6 36% 3 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Martyr's Knell Necr/Summ 3% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5756 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a robe. You now have 32 gold pieces (gained 7). You pick up a parchment of Vampiric Draining and begin reading... You add the spell Vampiric Draining to your library. You encounter a ball python. The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. b - a ring of magical power Found a medusa talisman. You now have 40 gold pieces (gained 8). You encounter an endoplasm. An endoplasm is nearby! The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter an endoplasm. Found a parchment of Martyr's Knell. An endoplasm is nearby! An endoplasm is nearby! The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. The magic dart hits the endoplasm. You kill the endoplasm! You pick up a parchment of Martyr's Knell and begin reading... You add the spell Martyr's Knell to your library. Found a faded altar of an unknown god. As you open the door, it creaks loudly! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You close the door. There is a faded altar of an unknown god here. This altar belongs to (a) Cheibriados, (b) Okawaru or (c) Hepliaklqana, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) . .#.####.###. .. #P...P..#............ ..##P..P.P.#...####.###. ..#PP..P..#.. ...# #. #PPPP...P.# ##### #. #.PPP.....# #. #P..P....P# ######. #..PPP.P..# ........ #####@##### #...#### #P.....P..# #.#...## #.......P.# #.# #... #.P...P...# #.###### #PP....P..#####.#..... #.#P..PP..#............ ###.....P.###.##.#..... ##.....P.###.##.#..... #.##P..##.##....#..... There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) A ball python (D:1) A goblin (D:1) A kobold (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 207 | D:1 | Found a faded altar of an unknown god. 244 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ms813_arrival_square_statues, layout_basic, shapermc_ecumenical_altar_gd Action || total ---------------------------++------- Cast: Magic Dart || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 244 | 234 | 10 | 0 | 210 | 1 | 244.0 | Dungeon | 244 | 234 | 10 | 0 | 210 | 1 | 244.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 244 daAuts