Dungeon Crawl Stone Soup version 0.34-a0-1466-gbd04e754fb (webtiles) character file. Game seed: 16829505037210054988 33 washtub the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Nov 27, 2025. Killed from afar by a clockroach (12 damage) ... with a blast of sand ... on level 1 of the Dungeon. The game lasted 00:00:42 (597 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 597, Time: 00:00:43 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 12% Magic: 8/10 EV: 11 Int: 24 God: Gold: 38 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 38 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of alchemy Scrolls c - a scroll of teleportation {unknown} e - a scroll of immolation {unknown} h - a scroll of summoning {unknown} Potions d - a potion of moonshine {unknown} f - 2 potions of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting * Level 5.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 8% 2d2 16% 2 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5402 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (74% to hit) You focus your ray upon the jackal. The searing ray hits the jackal! You kill the jackal! The searing ray hits the dart slug. The dart slug is moderately wounded. The searing ray hits the jackal. The jackal is almost dead. (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The searing ray hits the jackal! You kill the jackal! The searing ray hits the dart slug! You kill the dart slug! The jackal bites you but does no damage. The searing ray hits the clockroach but does no damage. The clockroach is warded from harm. The jackal bites you. x2 Magic courses through your body. You stop channelling your searing ray. The jackal closely misses you. The clockroach barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) You focus your ray upon the endoplasm. The searing ray hits the clockroach! You kill the clockroach! The searing ray hits the endoplasm. You kill the endoplasm! (Press . to maintain the ray.) The jackal bites you. The clockroach sprays sand from its hourglass at you. The blast of sand hits you! Ouch! That really hurt! You die... #.# #.....# #.### ####.# ##.## #.###.# #...## #....# ....###.###.######.#..#### #.#### .........................# #.# .#..###..###+#######+###.# #.# .#..###..#..⌠...>...⌠..#.###.## .#.....[.#......<......#.##...### .#######.'⌠....###....⌠'......... .######..#.....B@h.....#..#...### .........#######†#######.)##..... .#######:# .....†......#..##..### .# #.#......†......#......# # .#######.#.............#..##.## # ......#..###############.....# # #####.....................#### # #.######....##.#.###..# # #.# #.##.##.)......####### You could see a clockroach (warded) and a jackal. Vanquished Creatures A clockroach (D:1) 3 dart slugs (D:1) 5 endoplasms (D:1) 2 hobgoblins (D:1) 5 jackals (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) A bat (D:1) 2 goblins (D:1) 2 kobolds (D:1) 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 2 | D:1 | Encountered a clockroach 201 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 587 | D:1 | Learned a level 2 spell: Searing Ray 590 | D:1 | Reached skill level 5 in Conjurations 594 | D:1 | Reached XP level 3. HP: 16/19 MP: 2/10 597 | D:1 | Killed from afar by a clockroach Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 31 Searing Ray || 3 Drink: Magic || 1 Armour: Robe || 8 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 597 | 597 | 0 | 0 | 524 | 1 | 597.0 | Dungeon | 597 | 597 | 0 | 0 | 524 | 1 | 597.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 597 daAuts