Dungeon Crawl Stone Soup version 0.34-a0-1461-g276a97dd07 (webtiles) character file. Game seed: 2347459974791208673 31 washtub the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Nov 27, 2025. Slain by a gnoll ... wielding a +0 spear (10 damage) ... on level 2 of the Dungeon. The game lasted 00:00:43 (399 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 399, Time: 00:00:44 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 7% Magic: 10/10 EV: 11 Int: 29 God: Gold: 94 SH: 0 Dex: 10 Spells: 8/9 levels left rFire . . . (100%) c - +9 mace "Xox Afur" {flame, rC+ Int+5 Dex-3} rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 94 gold pieces. Inventory: Hand Weapons c - the +9 mace "Xox Afur" (weapon) {flame, rC+ Int+5 Dex-3} (You found it on level 2 of the Dungeon) rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. Armour a - a +0 robe (worn) Jewellery b - a ring of flight Scrolls c - 2 scrolls of identify {unknown} e - a scroll of immolation {unknown} h - a scroll of teleportation {unknown} Potions g - a potion of magic d - a potion of ambrosia {unknown} f - a potion of haste {unknown} j - a potion of resistance {unknown} k - a potion of moonshine {unknown} l - a potion of curing {unknown} n - a potion of berserk rage {unknown} Skills: + Level 3.0 Dodging + Level 3.1 Stealth + Level 3.5 Spellcasting + Level 4.7 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 64% 2d6 1% 2 Lesser Beckoning Tloc 10% N/A 11% 2 Gloom Hex/Necr 10% N/A 22% 3 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11598 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A jackal is nearby! The magic dart hits the jackal. You kill the jackal! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a short sword. Found a stone staircase leading down. You see here a +0 short sword. You encounter 3 gnolls. The gnoll shouts! x3 There are monsters nearby! The gnoll hits you with a +0 spear! You hit the gnoll. You burn the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 spear. The gnoll closely misses you. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the gnoll. You burn the gnoll. The gnoll is severely wounded. The gnoll closely misses you. x2 You hit the gnoll. You burn the gnoll. You kill the gnoll! The gnoll hits you from afar with a +0 spear! Ouch! That really hurt! You die... #.......#+###.# #.........###.# #.#...#.#.....# ###.........###.# .......#.#####+## #.#.....# #....# +....##.###[...### #>....)........... #@##.#####.......# #)##.....#.......# #j##.##..#........ #j##.##..#........ #........#........ ####..^.....)..... ###..<......... #............ #........###. You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) An adder (D:2) 2 dart slugs A hobgoblin (D:1) 4 jackals (D:2) 2 ball pythons (D:2) A bat (D:2) 2 endoplasms (D:1) A frilled lizard (D:2) 4 goblins (D:1) A kobold (D:1) 3 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 111 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 154 | D:1 | You fall into a shaft and drop 1 floor! 202 | D:2 | Identified the +9 mace "Xox Afur" {flame, rC+ Int+5 Dex-3} 378 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 399 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_2, layout_basic, angelslayer_ecumenical_altar_simple_liquid, st_stairs_7 D:2: serial_bayou_shore_a, layout_basic, serial_shops, nicolae_shop_behind_doors Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Stealth | 3 | 3.1 Spellcasting | | 3.5 Conjurations | | 4.7 Action || total ---------------------------++------- Attack: Normal || 7 Melee: Unarmed || 3 Mace || 4 Cast: Magic Dart || 35 Armour: Robe || 5 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 400 | 400 | 0 | 0 | 310 | 2 | 200.0 | Dungeon | 400 | 400 | 0 | 0 | 310 | 2 | 200.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 246 daAuts D:1: 154 daAuts