Dungeon Crawl Stone Soup version 0.34-a0-1461-g276a97dd07 (webtiles) character file. Game seed: 4263558993527186464 45 washtub the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Nov 27, 2025. Was an Initiate of Sif Muna. Slain by a centaur (2 damage) ... on level 3 of the Dungeon. The game lasted 00:01:47 (1318 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1318, Time: 00:01:48 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 42% Magic: 5/10 EV: 12 Int: 24 God: Sif Muna [......] Gold: 177 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) d - +5 whip of the Four Scars {protect, *Corrode Will++} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ++... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: corrode self (3%) @: no status effects A: magic regeneration a: Renounce Religion You were on level 3 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 177 gold pieces. Inventory: Hand Weapons b - the +1 morningstar "Irimic" {freeze, rCorr} (You found it on level 2 of the Dungeon) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. d - the +5 whip of the Four Scars (weapon) {protect, *Corrode Will++} (You found it on level 3 of the Dungeon) *Corrode: It may corrode you when you take damage. Will++: It greatly increases your willpower. It cannot be enchanted further. Missiles c - a throwing net Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of fear {unknown} e - a scroll of teleportation {unknown} h - a scroll of enchant armour {unknown} l - a scroll of identify {unknown} m - a scroll of acquirement {unknown} n - a scroll of immolation {unknown} Potions g - a potion of magic d - a potion of cancellation {unknown} f - a potion of berserk rage {unknown} j - a potion of might {unknown} k - a potion of moonshine {unknown} Skills: + Level 3.1 Dodging + Level 3.2 Stealth + Level 3.7 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 4% N/A 30% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Martyr's Knell Necr/Summ 4% N/A 69% 4 Fortress Blast Frge 5% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16680 Altars: Ashenzari Kikubaaqudgha Okawaru Qazlal Sif Muna Trog Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You encounter a centaur. It is carrying a +0 shortbow. A centaur is nearby! A centaur is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You encounter an endoplasm. The endoplasm quivers. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm! You kill the endoplasm! Sif Muna accepts your kill. (Press . to maintain the ray.) The centaur barely misses you. The centaur kicks you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, carrying a +0 shortbow (87% to hit) You focus your ray upon the centaur. The searing ray hits the centaur. The centaur is lightly wounded. (Press . to maintain the ray.) The centaur closely misses you. The centaur kicks you. The centaur hits you. The centaur kicks you. The searing ray hits the centaur! The centaur is severely wounded. The centaur barely misses you. The centaur kicks you. The searing ray hits the centaur. The centaur is almost dead. The centaur hits you. The centaur kicks you but does no damage. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur kicks you. You die... .. . ##.### .. ##....# .#...#.# ....#.### ######## # #...... ####.... # #.^.##.#.#########Z#._.. # #......@........####.... # #.....c#.####...######## ####### ##...###.####..##.#..##. ......# #.. #.##.......#..#.# #####.# #...# #.##.#...#.....## #####.# #...# #.##.##..#.#..#.# ...##.## #...# #.............##. .......# #...# ####.##.......### .......####...######.###.#.###... You could see a centaur. Vanquished Creatures 2 orcs A ribbon worm (D:3) 9 endoplasms 3 hobgoblins 5 quokkas 3 ball pythons (D:1) 8 bats 2 frilled lizards A goblin (D:1) 4 kobolds 6 rats 44 creatures vanquished. Vanquished Creatures (others) A human (D:3) 1 creature vanquished. Grand Total: 45 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 121 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 354 | D:1 | Learned a level 2 spell: Searing Ray 378 | D:2 | Identified the +1 morningstar "Irimic" {freeze, rCorr} 770 | D:2 | Encountered Terence 894 | D:3 | Reached XP level 3. HP: 19/19 MP: 6/10 1062 | D:3 | Found a shimmering blue altar of Sif Muna. 1082 | D:3 | Identified the +5 whip of the Four Scars {protect, *Corrode | Will++} 1091 | D:3 | Became a worshipper of Sif Muna the Loreminder 1112 | D:3 | Found an iron altar of Okawaru. 1113 | D:3 | Found a bloodstained altar of Trog. 1114 | D:3 | Found a broken altar of Ashenzari. 1115 | D:3 | Found a stormy altar of Qazlal. 1270 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 1271 | D:3 | Encountered a human 1273 | D:3 | Killed a human 1300 | D:3 | Encountered a centaur 1318 | D:3 | Slain by a centaur Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_rooms D:2: layout_loops_corners, uniq_terence D:3: layout_loops_cross, mainiacjoe_overflow_alcove_3, mainiacjoe_overflow_cross_hatched, tgw_kikubaaqudgha, grunt_ministairs_9 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | 3 | 3.1 Spellcasting | | 3.7 Conjurations | | 4.7 Action || total ---------------------------++------- Attack: Normal || 8 Melee: Unarmed || 8 Cast: Magic Dart || 75 Searing Ray || 4 Armour: Robe || 12 None || 1 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1318 | 1287 | 31 | 0 | 1047 | 3 | 439.3 | Dungeon | 1318 | 1287 | 31 | 0 | 1047 | 3 | 439.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 510 daAuts D:2: 453 daAuts D:1: 355 daAuts