Dungeon Crawl Stone Soup version 0.34-a0-1441-gdb8df50bbb (webtiles) character file. Game seed: 12272452194039281621 130 washtub the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Nov 27, 2025. Succumbed to poison ... on level 3 of the Dungeon. The game lasted 00:03:05 (1873 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1873, Time: 00:03:06 Health: 0/24 AC: 3 Str: 4 XL: 4 Next: 90% Magic: 13/21 EV: 11 Int: 25 God: Gold: 191 SH: 4 Dex: 13 Spells: 1/12 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) d - +0 pair of gloves {Infuse} SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of magical power HPRegen 0.24/turn (no ring) MPRegen 0.34/turn %: infuse magic (1 MP) @: lethally poisoned (0 -> -4), hasted, very quick A: magic regeneration, large bone plates 1, MP-powered wands, ephemeral shield a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 191 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) d - a +0 pair of gloves of infusion (worn) Jewellery c - a ring of magical power (worn) Scrolls c - 2 scrolls of immolation {unknown} x - a scroll of amnesia p - a scroll of poison T - a scroll of torment Potions g - 2 potions of magic M - a potion of mutation h - a potion of haste j - a potion of might {unknown} b - a potion of brilliance n - a potion of heal wounds {unknown} o - 2 potions of attraction {unknown} p - a potion of cancellation {unknown} q - a potion of invisibility {unknown} s - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting * Level 6.2 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Fulminant Prism Conj/Alch 10% 3d8 24% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 16% N/A 11% 3 Lesser Beckoning Tloc 10% N/A 13% 2 Dispersal Tloc 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 22115 Temple: D:4-7 Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are partially covered in large bone plates. (SH +4) You expend magic power (3 MP) to strengthen your wands. A shield forms around you when casting spells or using Invocations. (SH +7) Message History (Press . to maintain the ray.) You encounter a gnoll. It is wielding a +0 halberd. The searing ray hits the gnoll. The gnoll is almost dead. You encounter a gnoll. It is wielding a +0 halberd. The searing ray hits the gnoll. You kill the gnoll! The gnoll shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (astonishingly dangerous; 24% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Your skin changes to orange on cobalt violet spots. You are poisoned. You stop channelling your searing ray. You feel very sick. Casting: Fulminant Prism (astonishingly dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You feel very sick. You feel very sick. There is a stone staircase leading up here. You feel sick. The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * You climb upwards. * * * LOW HITPOINT WARNING * * * You feel very sick. There is a stone staircase leading down here. It was a potion of mutation. You feel extremely strange. You feel your magical essence link to the dungeon's wands. Large bone plates grow over parts of your arms. Ambient excess energy starts collecting around you. d -> M - a potion of mutation * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of haste. You feel yourself speed up. f -> h - a potion of haste You die... ##### #...# #.#@# #.#.# ########### #### ###.#.# ###.......... ...# ##...#.# ##...######### ...# #..###.# #..### ...# #.## #.###.## ###### #..## ###.####.##..### #..... ##..# #..............# #..... ###.######..##.#.#.##..# #..... There were no monsters in sight! Vanquished Creatures A clockroach (D:3) 2 gnolls (D:4) 2 adders 8 dart slugs An orc (D:3) 4 endoplasms 7 hobgoblins 4 jackals (D:3) 3 quokkas 5 ball pythons 6 bats 4 frilled lizards 4 goblins 7 kobolds 5 rats 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 48 | D:1 | Found Goxter's Jewellery Shoppe. 249 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 253 | D:1 | Learned a level 2 spell: Searing Ray 311 | D:1 | Found a faded altar of an unknown god. 398 | D:1 | Reached skill level 5 in Conjurations 886 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1333 | D:3 | Reached XP level 4. HP: 18/24 MP: 12/12 1446 | D:3 | Reached skill level 6 in Conjurations 1850 | D:3 | Learned a level 4 spell: Fulminant Prism 1855 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1872 | D:3 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 1872 | D:3 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 1872 | D:3 | Gained mutation: A shield forms around you when casting | spells or using Invocations. (SH +7) [potion of mutation] 1872 | D:3 | HP: 1/24 [poison] 1873 | D:3 | Succumbed to poison Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_basic, serial_shops, nicolae_shop_tiny_glass, shapermc_ecumenical_altar_mp_urbaneastern D:2: layout_rooms D:3: kennysheep_slugbush, layout_rooms D:4: cheibrodos_thug_alley, layout_cave_pods, temple_pool_b Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.2 Spellcasting | 4 | 4.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 12 | || 12 Melee: Unarmed | 12 | || 12 Cast: Magic Dart | 82 | 15 || 97 Searing Ray | 8 | 2 || 10 Fulminant Prism | | 1 || 1 Drink: Haste | | 1 || 1 Mutation | | 1 || 1 Read: Identify | | 4 || 4 Armour: Robe | 20 | 3 || 23 Dodge: Dodged | 25 | 4 || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1884 | 1762 | 122 | 0 | 1455 | 4 | 471.0 | Dungeon | 1884 | 1762 | 122 | 0 | 1455 | 4 | 471.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 854 daAuts D:3: 639 daAuts D:2: 378 daAuts D:4: 11 daAuts