Dungeon Crawl Stone Soup version 0.34-a0-1441-gdb8df50bbb (webtiles) character file. Game seed: 10218993679574305960 36 washtub the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Nov 27, 2025. Slain by a bombardier beetle (1 damage) ... on level 2 of the Dungeon. The game lasted 00:01:21 (1062 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1062, Time: 00:01:21 Health: 0/19 AC: 3 Str: 4 XL: 3 Next: 19% Magic: 6/10 EV: 11 Int: 24 God: Gold: 79 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) c - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) b - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) b - a +0 helmet (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of vulnerability {unknown} h - a scroll of enchant weapon {unknown} k - a scroll of amnesia {unknown} l - a scroll of revelation {unknown} Potions g - a potion of magic d - 2 potions of attraction {unknown} f - 2 potions of curing {unknown} j - 2 potions of resistance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.8 Spellcasting * Level 5.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 13% N/A 14% 3 Inner Flame Hex/Fire 4% N/A 30% 3 Vampiric Draining Necr 4% 2d6 30% 3 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Freezing Cloud Conj/Ice/Air 6% 6-21 80% 5 Hellfire Mortar Fire/Erth/Frge 2% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10935 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The liquid fire burns you! You shake off some of the fire as you move. The liquid fire burns you! The bombardier beetle sprays incendiary fluid at you. The burning spray misses you. You see here a jackal corpse. You shake off the liquid fire. You barely miss the bombardier beetle. The bombardier beetle is moderately wounded. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! You hit the bombardier beetle. The bombardier beetle is moderately wounded. The liquid fire burns you! The bombardier beetle barely misses you. You hit the bombardier beetle. The bombardier beetle is heavily wounded. The liquid fire burns you! You barely miss the bombardier beetle. The bombardier beetle is heavily wounded. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The bombardier beetle bites you. * * * LOW HITPOINT WARNING * * * You shake off the liquid fire. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (heavily wounded, 87% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. (Press . to maintain the ray.) The bombardier beetle bites you. * * * LOW HITPOINT WARNING * * * The searing ray misses the bombardier beetle. The bombardier beetle bites you. You die... ........# #......##.#.# ........# #####......##.#.# ........# #<............#.# .)......# ###############.# ....##### #.........# ....# #.######### ##### #.# #######.# #@.†....# #B####### #.# #.# #.# #.# ..# ### You could see a bombardier beetle. Vanquished Creatures A dart slug (D:1) 3 ribbon worms (D:2) 6 endoplasms 2 hobgoblins 4 jackals (D:2) A quokka (D:2) 3 ball pythons 4 bats A frilled lizard (D:2) A goblin (D:1) 3 kobolds 2 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 169 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 627 | D:1 | Found a faded altar of an unknown god. 716 | D:1 | Learned a level 2 spell: Searing Ray 763 | D:2 | Reached skill level 5 in Conjurations 959 | D:2 | Reached XP level 3. HP: 17/19 MP: 5/10 1062 | D:2 | Slain by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_loops_ring, shapermc_ecumenical_altar_mp_highgroup, grunt_decor_fettered, serial_bayou_pond_d D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.8 Action || total ---------------------------++------- Attack: Normal || 14 Melee: Dagger || 14 Cast: Magic Dart || 41 Searing Ray || 9 Armour: Robe || 18 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1064 | 998 | 66 | 0 | 833 | 2 | 532.0 | Dungeon | 1064 | 998 | 66 | 0 | 833 | 2 | 532.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 718 daAuts D:2: 345 daAuts