Dungeon Crawl Stone Soup version 0.34-a0-1340-g7f9cb3418f (webtiles) character file. Game seed: 16072900764175245298 58 washtub the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on Nov 25, 2025. Slain by Terence ... wielding a +2 falchion of protection (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:43 (1099 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1099, Time: 00:01:43 Health: -5/19 AC: 2 Str: 4 XL: 3 Next: 76% Magic: 1/10 EV: 11 Int: 24 God: Gold: 95 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: hasted, very quick A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 95 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of immolation {unknown} j - 2 scrolls of identify {unknown} k - 2 scrolls of acquirement {unknown} Potions g - a potion of magic m - a potion of might l - a potion of brilliance {unknown} f - a potion of curing {unknown} Skills: - Level 2.4 Dodging * Level 3.9 Stealth + Level 3.6 Spellcasting * Level 5.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 64% 2d10 3% 1 Slow Hex 16% N/A 11% 1 Blink Tloc 8% N/A 16% 2 Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Alistair's Walking Alem Alch/Frge 4% N/A 96% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10899 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 falchion of protection and wearing a +0 scale mail (lightly wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +2 falchion of protection. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +2 falchion of protection. The searing ray hits Terence. Terence is severely wounded. Terence closely misses you. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 falchion of protection and wearing a +0 scale mail (severely wounded, 100% to hit) Okay, then. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 falchion of protection and wearing a +0 scale mail (severely wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence bares his teeth. Terence hits you with a +2 falchion of protection. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. It was a potion of haste. You feel yourself speed up. Terence attacks as he pursues you! Terence hits you with a +2 falchion of protection! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." #......# #......# #.. #.##.#.# #.....## ### #.##...# #.....# # #.###..######### # #......#.. . # #####.##.# .. . #.##.# #.# # #.##.# .. #@##.##.##.# #.@........# #######...... ##### You could see Terence. Vanquished Creatures 4 adders (D:2) 4 hobgoblins 2 jackals (D:1) 2 quokkas 3 ball pythons 2 bats A frilled lizard (D:1) 3 goblins 4 kobolds 5 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 265 | D:1 | Found a faded altar of an unknown god. 333 | D:1 | Reached XP level 2. HP: 13/15 MP: 0/8 771 | D:1 | Learned a level 2 spell: Searing Ray 951 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 994 | D:2 | Reached skill level 5 in Conjurations 1085 | D:2 | Noticed Terence 1099 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_basic, shapermc_ecumenical_altar_mp_ritualfount D:2: layout_loops_cross, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.9 Conjurations | 5 | 5.1 Dodging | | 2.4 Spellcasting | | 3.6 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Unarmed || 3 Cast: Magic Dart || 49 Searing Ray || 9 Drink: Haste || 1 Might || 1 Armour: Robe || 20 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1099 | 1059 | 40 | 0 | 869 | 2 | 549.5 | Dungeon | 1099 | 1059 | 40 | 0 | 869 | 2 | 549.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 772 daAuts D:2: 327 daAuts