Dungeon Crawl Stone Soup version 0.34-a0-1296-g91728b37d5 (webtiles) character file. Game seed: 17213771004093520289 25 washtub the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Nov 21, 2025. Slain by a ribbon worm (8 damage) ... on level 2 of the Dungeon. The game lasted 00:00:54 (987 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 987, Time: 00:00:54 Health: -2/15 AC: 2 Str: 4 XL: 2 Next: 86% Magic: 1/8 EV: 11 Int: 22 God: Gold: 87 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 87 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} e - 3 scrolls of noise {unknown} h - a scroll of teleportation {unknown} j - a scroll of silence {unknown} k - a scroll of identify {unknown} l - a scroll of vulnerability {unknown} Potions g - a potion of magic d - a potion of invisibility {unknown} f - a potion of lignification {unknown} Skills: - Level 2.4 Dodging * Level 3.3 Stealth + Level 3.4 Spellcasting * Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 3% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Ignite Poison Fire/Alch 3% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11010 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The ribbon worm is lightly wounded. The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, 93% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The searing ray hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. Without enough magic to sustain it, your Searing Ray dissipates. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you! You struggle to detach yourself from the web. You disentangle yourself. The ribbon worm bites you. You barely miss the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you but does no damage. You completely miss the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you! Ouch! That really hurt! You die... #. ##. ..###### #......# #......# ...#......##### ........w.....# ###@##### #.......# #.#####.# ... #.### #... #...##### #... #.......# #.. #.#..†#.# #.. #.#...#.# ..#.#.#.# You could see a ribbon worm. Vanquished Creatures 2 endoplasms (D:1) 2 hobgoblins (D:1) 3 jackals (D:2) 3 quokkas (D:1) 2 ball pythons 4 bats (D:1) 3 frilled lizards (D:1) 4 kobolds (D:1) 6 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 275 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 887 | D:1 | Learned a level 2 spell: Searing Ray 987 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_loops_corners D:2: layout_basic, ebering_ecumenical_altar_webs, kennysheep_nondescript, kennysheep_generic_room_15 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.3 Dodging | | 2.4 Spellcasting | | 3.4 Conjurations | | 4.8 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Cast: Magic Dart || 52 Searing Ray || 1 Armour: Robe || 7 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 988 | 951 | 37 | 0 | 840 | 2 | 494.0 | Dungeon | 988 | 951 | 37 | 0 | 840 | 2 | 494.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 888 daAuts D:2: 99 daAuts