Dungeon Crawl Stone Soup version 0.34-a0-1296-g91728b37d5 (webtiles) character file. Game seed: 11056257893614021714 29 washtub the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Nov 21, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:01 (564 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 564, Time: 00:01:02 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 1% Magic: 8/10 EV: 11 Int: 24 God: Gold: 57 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) b - +1 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: mighty, lethally poisoned (-1 -> -10) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons b - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of revelation {unknown} e - a scroll of blinking {unknown} Potions g - a potion of magic Skills: - Level 2.4 Dodging * Level 3.4 Stealth + Level 3.5 Spellcasting * Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 8% 2d7 16% 2 Summon Ice Beast Ice/Summ 4% N/A 30% 3 Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Metabolic Englaciation Hex/Ice 2% N/A 96% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11436 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The hobgoblin barely misses you. The endoplasm quivers. You hit the adder. The adder is poisoned. The adder is moderately wounded. The goblin shoots a sling bullet. The sling bullet closely misses you. The adder enters a dispersal trap! The hobgoblin blinks! The adder blinks! x2 The goblin blinks! The hobgoblin blinks! The adder blinks! The endoplasm blinks! You blink. The adder blinks! You barely miss the adder. The adder is severely wounded. The adder bites you. You are poisoned. The adder poisons you! You feel sick. The kobold shouts! The goblin shoots a sling bullet. The sling bullet hits you. You closely miss the adder. The adder is almost dead. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The goblin shoots a sling bullet. The sling bullet hits you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. It was a potion of might. You feel very mighty all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. The hobgoblin closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, very poisoned, 66% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) You die... #........ #........ #........ ####......?.>... #............... +............... #.......K...... #.?.S...# ...# #...@g..##...### #............... #........!...J.. #.......^..J.$.. ####'###g......J #.# #....§..S #.# #........ #.# #.§..§.§. #.# #........ You could see an adder (very poisoned), an endoplasm, a hobgoblin, a goblin and a kobold. Vanquished Creatures A gnoll (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) 3 ball pythons (D:1) 5 bats 3 frilled lizards (D:1) 6 goblins (D:1) 3 kobolds (D:1) A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 115 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 465 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/9 533 | D:1 | Learned a level 2 spell: Searing Ray 564 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_basic D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.4 Dodging | | 2.4 Spellcasting | | 3.5 Conjurations | | 4.8 Action || total ---------------------------++------- Attack: Normal || 5 Melee: Dagger || 5 Cast: Magic Dart || 41 Searing Ray || 1 Drink: Might || 1 Armour: Robe || 6 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 564 | 511 | 53 | 0 | 410 | 2 | 282.0 | Dungeon | 564 | 511 | 53 | 0 | 410 | 2 | 282.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 533 daAuts D:2: 30 daAuts