Dungeon Crawl Stone Soup version 0.34-a0-1294-ge5381b52e2 (webtiles) character file. Game seed: 9877433325529927733 26 washtub the Conjurer (level 2, -4/15 HPs) Began as a Deep Elf Conjurer on Nov 20, 2025. Slain by Sigmund ... wielding a +3 scythe of protection (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:15 (934 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 934, Time: 00:01:15 Health: -4/15 AC: 2 Str: 4 XL: 2 Next: 89% Magic: 8/8 EV: 11 Int: 22 God: Gold: 51 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of identify {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of invisibility {unknown} j - a potion of mutation {unknown} k - a potion of might {unknown} l - a potion of berserk rage {unknown} Skills: - Level 2.4 Dodging * Level 3.4 Stealth + Level 3.4 Spellcasting * Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 6% 2d5 12% 1 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11046 Altars: Okawaru Shops: D:2 = Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the adder! You kill the adder! You stop channelling your searing ray. You see here an adder corpse. There is a stone staircase leading up here. You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. Magic restored. There is a stone staircase leading down here. You climb downwards. Level annotation: Sigmund There is a stone staircase leading up here. Sigmund is nearby! Sigmund is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +3 scythe of protection and wearing a +0 robe (77% to hit) You focus your ray upon Sigmund. The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund points at you and mumbles some strange words. You are confused. You stop channelling your searing ray. Okay, then. You're too confused to move! Sigmund hits you from afar with a +3 scythe of protection! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You're too confused to move! You feel less confused. Sigmund barely misses you. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. There is a stone staircase leading up here. Something hits you! Ouch! That really hurt! You die... ###.........## #.# #........ #.#.#####.#########.####....... #.#.###.#.##..........######### #.#............................ #.##..#.#.##..........######### #...†...#.############# ####.#..#.# ########## #...#..#.#######........# #.#.#..#.)...@..........# #.#.#..#................# ##.#.#..#................# ........<#........#####.### ...>.....#........# #.# #...#.#..#........#####.# ......#.................######## #.#####.##........####.......... . .........########.......... There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 3 endoplasms A ball python (D:2) 2 bats A goblin (D:2) A kobold (D:1) 3 rats 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 522 | D:2 | Found an iron altar of Okawaru. 535 | D:2 | Found Tuige's Jewellery Shop. 548 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 765 | D:2 | Noticed Sigmund 777 | D:1 | Learned a level 2 spell: Searing Ray 934 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_basic, st_stairs_12, serial_bayou_lagoon_a D:2: layout_basic, serial_shops, nicolae_diamond_shop, basic_altar, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.4 Dodging | | 2.4 Spellcasting | | 3.4 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 27 Searing Ray || 2 Armour: Robe || 4 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 952 | 863 | 89 | 0 | 742 | 2 | 476.0 | Dungeon | 952 | 863 | 89 | 0 | 742 | 2 | 476.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 593 daAuts D:2: 358 daAuts