Dungeon Crawl Stone Soup version 0.34-a0-1292-g7f56f43775 (webtiles) character file. Game seed: 14517058437369480633 380 washtub the Conjurer (level 6, 0/32 HPs) Began as a Deep Elf Conjurer on Nov 19, 2025. Slain by a water moccasin (2 damage) ... on level 4 of the Dungeon. The game lasted 00:04:52 (2300 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 2300, Time: 00:04:52 Health: 0/32 AC: 0 Str: 4 XL: 6 Next: 46% Magic: 3/19 EV: 18 Int: 25 God: Gold: 198 SH: 0 Dex: 13 Spells: 7/14 levels left rFire x . . (150%) - Magic Parchment rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) b - melded +0 helmet rElec . (100%) c - melded +0 cloak rCorr + (50%) (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth +++ f - ring of resist corrosion HPRegen 0.25/turn g - ring of see invisible MPRegen 0.32/turn d - inkwell talisman %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, magic regeneration a: no special abilities You were on level 4 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 198 gold pieces. Inventory: Hand Weapons e - a +2 dagger of draining Armour a - a +0 robe (melded) b - a +0 helmet (melded) c - a +0 cloak (melded) i - a +0 pair of gloves Magical Staves h - a staff of air Jewellery f - a ring of resist corrosion (worn) g - a ring of see invisible (worn) j - a ring of willpower Talismans d - an inkwell talisman (worn) Scrolls c - 2 scrolls of identify {unknown} e - 2 scrolls of vulnerability {unknown} h - 2 scrolls of teleportation {unknown} m - a scroll of immolation {unknown} u - a scroll of poison {unknown} v - a scroll of enchant armour {unknown} d - a scroll of summoning {unknown} Potions g - a potion of magic m - a potion of might f - a potion of invisibility {unknown} j - a potion of mutation {unknown} k - 2 potions of brilliance {unknown} l - a potion of moonshine {unknown} L - a potion of lignification o - a potion of berserk rage {unknown} p - a potion of curing {unknown} q - a potion of haste {unknown} Skills: - Level 2.4 Dodging * Level 6.0 Stealth + Level 4.9 Spellcasting * Level 6.3(6.8) Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 1% 2 c - Fulminant Prism Conj/Alch 12% 3d9 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 16% N/A 11% 2 Construct Spike Launche Frge 16% 2d3 11% 2 Grave Claw Necr 16% 2d8 11% 2 Flame Wave Conj/Fire 24% 2d8 19% 4 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 (+2d3 19% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21700 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History Found a stone staircase leading down. A water moccasin comes into view. A water moccasin is nearby! The magic dart hits the water moccasin. The water moccasin is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 19% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Nothing appears to happen. Casting: Fulminant Prism (extremely dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. There is a stone staircase leading down here. Okay, then. Casting: Fulminant Prism (extremely dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Fulminant Prism (extremely dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 19% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You barely miss the water moccasin. The water moccasin bites you! The water moccasin bites you. Your fulminant prism crackles loudly. There is a stone staircase leading down here. You closely miss the water moccasin. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * Your fulminant prism explodes! The blast of energy engulfs the water moccasin! The water moccasin is severely wounded. You hear a shout! x2 There is a stone staircase leading down here. Okay, then. You flutter at the water moccasin but do no damage. The water moccasin is severely wounded. The water moccasin completely misses you. The water moccasin bites you. You die... #....................#... #.......###..#####....... #......##......# #....... #.........##...# #....... ...#.##..####.#..##....).. .. #. ##.## #.##..#...)).. . . #..# #.##..#.....). . ##S## #..#....... .. #;.# #..#....... ##.# #.......... ... #.##.#....# .### #......#..# .^ #.....###.# #. #....## #.. .####...†# ##. .........# . #..###.#)# . You could see a water moccasin. Vanquished Creatures A bombardier beetle (D:4) An orc priest (D:4) A hound (D:4) A clockroach (D:3) 2 iguanas (D:4) 2 orc wizards (D:4) 7 gnolls 3 adders 3 dart slugs A ribbon worm (D:2) 6 endoplasms A hobgoblin (D:1) 6 jackals 2 orcs (D:4) 11 quokkas 8 ball pythons 4 bats 3 frilled lizards 8 goblins 5 kobolds 6 rats 82 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 2 | D:1 | Noticed a naga 2 | D:1 | Noticed a troll 4 | D:1 | Noticed a spriggan 6 | D:1 | Noticed a minotaur 6 | D:1 | Noticed a draconian 8 | D:1 | Noticed a dwarf 10 | D:1 | Noticed a revenant 10 | D:1 | Noticed an oni 12 | D:1 | Noticed a gargoyle 12 | D:1 | Noticed a tengu 14 | D:1 | Noticed an octopode 14 | D:1 | Noticed a demigod 17 | D:1 | Noticed a felid 19 | D:1 | Noticed a merfolk 21 | D:1 | Noticed a vine stalker 21 | D:1 | Noticed a demonspawn 23 | D:1 | Noticed a human 23 | D:1 | Noticed a djinni 25 | D:1 | Noticed an armataur 25 | D:1 | Noticed an elf 27 | D:1 | Noticed a barachi 27 | D:1 | Noticed a formicid 94 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 428 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 754 | D:1 | Learned a level 2 spell: Searing Ray 879 | D:2 | Reached skill level 5 in Conjurations 1010 | D:2 | Reached XP level 4. HP: 24/24 MP: 11/15 1430 | D:2 | Learned a level 4 spell: Fulminant Prism 1759 | D:3 | Reached XP level 5. HP: 23/28 MP: 2/17 2151 | D:4 | Reached skill level 5 in Stealth 2253 | D:4 | Reached XP level 6. HP: 26/32 MP: 13/19 2288 | D:4 | Noticed a water moccasin 2300 | D:4 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_basic, minmay_misc_feat_square, chequers_garden D:2: layout_loops_ring D:3: layout_basic D:4: layout_rooms Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 3 4 5 6 | 6.0 Conjurations | 5 6 | 6.3 Spellcasting | 4 | 4.9 Dodging | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 6 || 6 Melee: Unarmed | | 6 || 6 Cast: Magic Dart | 78 | 40 || 118 Searing Ray | 6 | 15 || 21 Fulminant Prism | | 2 || 2 Drink: Might | | 1 || 1 Lignification | | 1 || 1 Armour: Robe | 8 | || 8 None | | 26 || 26 Dodge: Dodged | 7 | 17 || 24 Form: Scroll | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2298 | 2119 | 179 | 13 | 1736 | 4 | 574.5 | Dungeon | 2298 | 2119 | 179 | 13 | 1736 | 4 | 574.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 753 daAuts D:3: 709 daAuts D:2: 676 daAuts D:4: 159 daAuts