Dungeon Crawl Stone Soup version 0.34-a0-1292-g7f56f43775 (webtiles) character file. Game seed: 16107201553916859316 123 washtub the Conjurer (level 4, -7/24 HPs) Began as a Deep Elf Conjurer on Nov 19, 2025. Mangled by a crocodile (8 damage) ... in a sewer. The game lasted 00:03:07 (1982 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1982, Time: 00:03:07 Health: -7/24 AC: 3 Str: 4 XL: 4 Next: 79% Magic: 3/12 EV: 11 Int: 25 God: Gold: 156 SH: 0 Dex: 13 Spells: 8/11 levels left rFire + . . (50%) c - staff of air rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) e - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of protection from fire HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: brilliant, invisible, very slow A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 156 gold pieces. Inventory: Hand Weapons d - the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} (You found it on level 2 of the Dungeon) Will+: It increases your willpower. It cannot be enchanted further. Armour a - a +0 robe (worn) e - a +0 cloak (worn) Magical Staves c - a staff of air (weapon) Jewellery b - a ring of protection from fire (worn) Scrolls c - a scroll of teleportation {unknown} d - 4 scrolls of noise {unknown} e - 5 scrolls of identify {unknown} h - a scroll of poison {unknown} m - 2 scrolls of vulnerability {unknown} o - a scroll of fog {unknown} Potions g - 3 potions of magic f - a potion of curing {unknown} j - a potion of ambrosia {unknown} b - a potion of brilliance i - a potion of invisibility n - a potion of moonshine {unknown} Skills: - Level 2.4 Dodging * Level 4.5 Stealth + Level 4.0 Spellcasting * Level 5.5 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 96% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 44% 1d2 9% 1 Call Imp Summ 14% N/A 14% 2 Scorch Fire 14% 2d5 14% 2 Sigil of Binding Hex 7% N/A 26% 3 Fulminant Prism Conj/Alch 14% 3d9 28% 4 Iskenderun's Mystic Bla Conj/Tloc 28% 2d7 (+2d3 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16070 Sewer (1/1) Zot: 5940 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You focus your ray upon the crocodile. The searing ray hits the crocodile. The crocodile is lightly wounded. (Press . to maintain the ray.) The searing ray misses the crocodile. The crocodile bites you! The crocodile drags you backwards! You stop channelling your searing ray. The crocodile closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (lightly wounded, 76% to hit) Okay, then. It was a potion of brilliance. You feel clever all of a sudden. k -> b - a potion of brilliance The crocodile closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (lightly wounded, 79% to hit) You feel a surge of power! You focus your ray upon the crocodile. The searing ray misses the crocodile. (Press . to maintain the ray.) The crocodile bites you. The crocodile drags you backwards! You stop channelling your searing ray. You enter the shallow water. Moving in this stuff is going to be slow. The crocodile bites you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (lightly wounded, 79% to hit) Okay, then. It was a potion of invisibility. You fade into invisibility! l -> i - a potion of invisibility The crocodile bites you! You die... ####~#### #.# ##.## #...# ##~.~## #..~..# #~~~.~## #.~.#~..# #.~###@.## #... #l..# #..# ##~.# #.~ #..# #. #~.# #.~# ~..# #†.## ..÷# You could see a crocodile. Vanquished Creatures Crazy Yiuf (D:2) 3 adders A river rat (D:3) 2 ribbon worms (D:2) 2 dart slugs 7 endoplasms 3 hobgoblins 9 jackals 5 quokkas 4 ball pythons 4 bats 3 frilled lizards 2 goblins 4 kobolds 7 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 250 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 560 | D:1 | Found a faded altar of an unknown god. 853 | D:1 | Learned a level 2 spell: Searing Ray 969 | D:2 | Reached XP level 3. HP: 14/19 MP: 4/9 1228 | D:2 | Found the +5 demon whip "Spellbinder" {antimagic, disrupt, | Will+} 1256 | D:2 | Reached skill level 5 in Conjurations 1257 | D:2 | Got the +5 demon whip "Spellbinder" {antimagic, disrupt, | Will+} 1263 | D:2 | Noticed Crazy Yiuf 1762 | D:2 | Killed Crazy Yiuf 1763 | D:2 | Reached XP level 4. HP: 7/24 MP: 6/11 1897 | D:3 | Found a glowing drain. 1928 | Sewer | Entered a sewer 1970 | Sewer | Noticed a crocodile 1981 | Sewer | HP: 1/24 [crocodile (11)] 1982 | Sewer | Mangled by a crocodile Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_basic, shapermc_ecumenical_altar_mp_urbaneastern D:2: layout_loops_corners, minmay_misc_feat_chi, uniq_crazy_yiuf_cottage D:3: layout_rooms, portal_sewer_entry_b, serial_bayou, serial_bayou_shore_b, serial_bayou_crossing, serial_bayou_lake_a, serial_bayou_pond_e, fountainhead Sewer: sewer_the_crocodile Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.5 Conjurations | 5 | 5.5 Spellcasting | 4 | 4.0 Dodging | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 65 | 19 || 84 Searing Ray | 6 | 9 || 15 Drink: Brilliance | | 1 || 1 Invisibility | | 1 || 1 Armour: Robe | 5 | 11 || 16 Dodge: Dodged | 4 | 12 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1988 | 1942 | 46 | 0 | 1667 | 4 | 497.0 | Dungeon | 1929 | 1883 | 46 | 0 | 1644 | 3 | 643.0 | Sewer | 58 | 58 | 0 | 0 | 23 | 1 | 58.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 938 daAuts D:1: 853 daAuts D:3: 137 daAuts Sewer: 58 daAuts