washtub Level 1 of the Dungeon (0, 0, D:1) a frilled lizard skeleton (5, -7, D:1) a +0 dagger (7, 19, D:1) a hobgoblin corpse (7, 20, D:1) a quokka corpse (9, 20, D:1) a +0 leather armour (12, 6, D:1) a +0 club a goblin skeleton (15, 19, D:1) a +0 dagger (21, 38, D:1) a frilled lizard corpse (skeletalised by now) (26, 1, D:1) a +0 dagger (28, 34, D:1) a +0 club (34, 14, D:1) a staff of alchemy (34, 37, D:1) a +0 club (36, 16, D:1) a +0 club (44, 0, D:1) a rat corpse (skeletalised by now) (46, 10, D:1) a +0 short sword a kobold skeleton (46, 24, D:1) a jackal skeleton (48, 20, D:1) a +0 leather armour (50, 9, D:1) a hobgoblin skeleton (50, 26, D:1) a quokka corpse (skeletalised by now) (54, 36, D:1) a +0 quarterstaff (56, 46, D:1) a +0 spear (57, 22, D:1) a hobgoblin corpse (skeletalised by now) (65, 25, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a parchment of Rending Blade (2, 5, D:2) a +0 spear a gnoll corpse (2, 6, D:2) a +0 whip a jackal corpse a bat corpse (5, 3, D:2) a parchment of Summon Seismosaurus Egg (15, 4, D:2) a +0 short sword a kobold corpse (15, 12, D:2) a potion of moonshine (22, -13, D:2) a +0 hand axe the +0 plate armour of Incorporation {*Corrode rPois rF+} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (35, -12, D:2) a maw talisman (40, -7, D:2) a +0 flail