Dungeon Crawl Stone Soup version 0.34-a0-1287-ge0c88c3b9a (webtiles) character file. Game seed: 5810140713710100583 112 washtub the Conjurer (level 4, 0/23 (24) HPs) Began as a Deep Elf Conjurer on Nov 18, 2025. Slain by a wight ... wielding a +0 flail (8 damage) ... on level 3 of the Dungeon. The game lasted 00:02:36 (1616 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1616, Time: 00:02:37 HP: 0/23 (24) AC: 3 Str: 4 XL: 4 Next: 63% MP: 6/12 EV: 11 Int: 31 God: Gold: 21 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) e - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of protection from cold HPRegen 0.23/turn d - +6 ring of intelligence MPRegen 0.26/turn %: no passive effects @: lightly drained A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 54 gold pieces. You spent 33 gold pieces at shops. Inventory: Missiles b - 5 curare-tipped darts Armour a - a +0 robe (worn) e - a +0 helmet (worn) Jewellery c - a ring of protection from cold (worn) d - a +6 ring of intelligence (worn) Scrolls c - a scroll of revelation {unknown} d - 3 scrolls of noise {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of vulnerability {unknown} k - a scroll of immolation {unknown} j - a scroll of poison {unknown} Potions g - a potion of magic f - 3 potions of resistance {unknown} c - 2 potions of curing l - 2 potions of heal wounds {unknown} n - 2 potions of might {unknown} o - a potion of brilliance {unknown} p - a potion of attraction {unknown} Skills: - Level 2.4 Dodging + Level 3.7 Stealth + Level 4.1 Spellcasting * Level 5.7 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 6% N/A 19% 3 Fulminant Prism Conj/Alch 12% 3d8 19% 4 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 (+2d3 19% 4 Magnavolt Erth/Air 3% 4d9 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16384 Altars: Shops: D:2 ! Annotations: D:3 Pargi Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 hand axe and wearing a +0 robe (81% to hit) You focus your ray upon the wight. The searing ray misses the wight. The searing ray hits the wight. The wight is moderately damaged. (Press . to maintain the ray.) The wight closely misses you. A wight comes into view. It is wielding a +0 flail. The searing ray misses the wight. The searing ray hits the wight. The wight is heavily damaged. The wight hits you with a +1 dagger of freezing. The wight freezes you. The searing ray hits the wight. The wight is moderately damaged. The searing ray hits the wight. The wight is almost destroyed. The wight hits you with a +1 dagger of freezing. The searing ray hits the wight! The wight is heavily damaged. The searing ray hits the wight! You destroy the wight! You finish channelling your searing ray. Your Spellcasting skill increases to level 4! You have reached level 4! You feel clever. The wight attacks as it pursues you! The wight hits you with a +0 flail. You feel drained. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +1 dagger of freezing and wearing a +0 robe (moderately damaged, 82% to hit) You focus your ray upon the wight. The searing ray hits the wight. The wight is severely damaged. The searing ray hits the wight! The wight is severely damaged. (Press . to maintain the ray.) The wight hits you with a +0 flail! You die... #.... .. #..... . #### #.....### .##... #########T....# ..#.. #......##.###.# #... #......##.....# #z. #......#####..# #.# #......#####..####.# #..............@zz.# #..........##..##### ####.......##...# #.......###..# #.......'....# #.......####.# #............# #........##### #........# You could see 2 wights. Vanquished Creatures A wight (D:3) A hound (D:3) A dart slug (D:2) 2 ribbon worms (D:3) 3 endoplasms (D:1) 6 hobgoblins 2 ball pythons (D:1) 2 bats (D:1) 3 frilled lizards 2 goblins 5 kobolds 4 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 339 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 846 | D:1 | Learned a level 2 spell: Searing Ray 1151 | D:2 | Found Engutr Zakhi's Distillery. 1164 | D:2 | Bought a potion of curing for 33 gold pieces 1420 | D:3 | Reached skill level 5 in Conjurations 1426 | D:3 | Reached XP level 3. HP: 19/19 MP: 1/10 1570 | D:3 | Noticed Pargi 1607 | D:3 | Noticed a wight 1607 | D:3 | Noticed a wight 1609 | D:3 | Noticed a wight 1612 | D:3 | Killed a wight 1613 | D:3 | Reached XP level 4. HP: 13/24 MP: 7/12 1616 | D:3 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_basic D:2: layout_basic, serial_shops, shop D:3: layout_basic, uniq_natasha, uniq_pargi, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.7 Conjurations | 5 | 5.7 Spellcasting | 4 | 4.1 Dodging | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 55 | || 55 Searing Ray | 5 | 1 || 6 Armour: Robe | 2 | 2 || 4 Dodge: Dodged | 4 | || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1615 | 1573 | 42 | 0 | 1355 | 3 | 538.3 | Dungeon | 1615 | 1573 | 42 | 0 | 1355 | 3 | 538.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 847 daAuts D:2: 554 daAuts D:3: 214 daAuts