Dungeon Crawl Stone Soup version 0.34-a0-1283-gfb7a264d33 (webtiles) character file. Game seed: 1589665892684674918 23 washtub the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Nov 17, 2025. Slain by a goblin ... wielding a +4 dagger of venom ... led by Robin (8 damage) ... on level 2 of the Dungeon. The game lasted 00:00:56 (697 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 697, Time: 00:00:56 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 75% Magic: 8/8 EV: 11 Int: 22 God: Gold: 51 SH: 0 Dex: 13 Spells: 7/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of poison resistance HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of protection from fire c - a ring of magical power d - a ring of poison resistance (worn) Scrolls c - a scroll of enchant weapon {unknown} d - a scroll of fear {unknown} e - a scroll of torment {unknown} h - a scroll of identify {unknown} j - a scroll of revelation {unknown} Potions g - a potion of magic f - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting * Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 52% 2d6 2% 2 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11291 Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the quokka. The quokka is almost dead. The magic dart hits the quokka! You kill the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. To do this, you must remove one of the following items: (? for menu, Esc to cancel) < or c - a ring of magical power; > or b - a ring of protection from fire You remove your ring of protection from fire. d - a ring of poison resistance (worn) f - a brown potion You see here a +0 dagger. Done exploring. Done exploring. Done exploring. Done exploring. You see here a +0 dagger. You see here a frilled lizard skeleton. Things that are here: a +0 dagger; a goblin skeleton There is a stone staircase leading down here. Unknown command. You remove your ring of magical power. You feel your magic capacity decrease. You climb downwards. The endoplasm quivers. There is a stone staircase leading up here. The goblin shouts! x3; The hobgoblin shouts! You hear a shout! x4 The hobgoblin hits you. Robin of the Strong Arm comes into view. They are wielding a +0 club. The goblin shouts! You hear a shout! The goblin shouts! Robin shouts! The goblin shouts! You hear a shout! Robin throws the goblin at you! The goblin attacks as it pursues you! The goblin hits you with a +0 dagger. The goblin attacks as it pursues you! The goblin hits you with a +4 dagger of venom. The goblin attacks as it pursues you! The goblin hits you with a +4 dagger of venom! Ouch! That really hurt! You die... ... #.# #.. #.# ####..##.# .....gg..### .J..ggg