Dungeon Crawl Stone Soup version 0.34-a0-1283-gfb7a264d33 (webtiles) character file. Game seed: 15386460255838586367 21 washtub the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Nov 17, 2025. Slain by a hobgoblin (6 damage) ... led by Robin ... on level 2 of the Dungeon. The game lasted 00:01:16 (918 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 918, Time: 00:01:17 Health: -1/15 AC: 3 Str: 4 XL: 2 Next: 65% Magic: 0/8 EV: 11 Int: 22 God: Gold: 75 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) c - a +0 helmet (worn) Scrolls c - 3 scrolls of identify {unknown} e - a scroll of revelation {unknown} h - a scroll of enchant armour {unknown} k - a scroll of teleportation {unknown} Potions g - a potion of magic d - a potion of invisibility {unknown} f - a potion of curing {unknown} j - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting * Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 12% N/A 12% 1 Call Imp Summ 6% N/A 19% 2 Ensorcelled Hibernation Hex/Ice 6% N/A 19% 2 Call Canine Familiar Summ 3% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Eringya's Surprising Cr Summ 3% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11082 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (74% to hit) You focus your ray upon the goblin. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 spear, wearing a +0 animal skin and wearing a +0 helmet (85% to hit) You focus your ray upon Robin. The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray hits Robin! Robin is severely wounded. (Press . to maintain the ray.) You hear a shout! Robin roars a battlecry! The goblin goes into a battle-frenzy! The searing ray hits Robin. Robin is severely wounded. A hobgoblin comes into view. You stop channelling your searing ray. Found 11 gold pieces. The goblin shoots a sling bullet. The sling bullet hits you. The sling bullet freezes you. The goblin shoots a sling bullet. The sling bullet hits you. The sling bullet freezes you. Robin throws the hobgoblin at you! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 spear, wearing a +0 animal skin and wearing a +0 helmet (severely wounded, 85% to hit) You focus your ray upon Robin. The searing ray hits the hobgoblin. The hobgoblin is almost dead. The searing ray hits the goblin. You kill the goblin! The searing ray hits Robin! You kill Robin! (Press . to maintain the ray.) The hobgoblin hits you. You die... gg.....# $..... ......# .♣..ß.. gß....# #...... .....# #...... g)...#### ..... ♣g.♣..... ... #.)....... ##g####))....... ##...@g.)........ #...g............ #............[.... .................... ###................. #................. ###..........####### ...........## #..........# You could see 2 hobgoblins and a goblin (strong). Vanquished Creatures Robin (D:2) 2 endoplasms (D:1) 2 hobgoblins 2 quokkas (D:1) 5 bats 3 frilled lizards 8 goblins 2 kobolds (D:1) 2 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 446 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 488 | D:1 | Learned a level 2 spell: Searing Ray 908 | D:2 | Noticed Robin 910 | D:2 | Reached skill level 5 in Conjurations 918 | D:2 | Killed Robin 918 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_loops_corners, serial_forest, infiniplex_forest_straight_2, infiniplex_forest_lined_2, infiniplex_forest_zigzag_2, infiniplex_forest_clump_small D:2: layout_rooms, basic_altar, hellmonk_ecumenical_altar_arch_garden, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 40 Searing Ray || 3 Armour: Robe || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 917 | 871 | 46 | 0 | 765 | 2 | 458.5 | Dungeon | 917 | 871 | 46 | 0 | 765 | 2 | 458.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 880 daAuts D:2: 36 daAuts