Dungeon Crawl Stone Soup version 0.34-a0-1264-gf19d277d5e (webtiles) character file. Game seed: 627432200066867072 50 washtub the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Nov 15, 2025. Killed from afar by Sigmund (3 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:01:18 (1218 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1218, Time: 00:01:18 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 55% Magic: 8/10 EV: 11 Int: 24 God: Gold: 35 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of revelation {unknown} d - a scroll of identify {unknown} e - a scroll of noise {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting * Level 5.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 8% N/A 16% 2 Tukima's Dance Hex 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10779 Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The magic dart hits the adder. The adder is almost dead. The magic dart hits the adder. You kill the adder! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm. The endoplasm is severely wounded. (Press . to maintain the ray.) The searing ray hits the endoplasm. You kill the endoplasm! You stop channelling your searing ray. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line (Press . to maintain the ray.) Something hits you. The searing ray hits something! The searing ray hits something! You finish channelling your searing ray. Something hits you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You focus your ray upon something. The searing ray hits something. (Press . to maintain the ray.) Something hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Magic courses through your body. You stop channelling your searing ray. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You focus your ray upon something. (Press . to maintain the ray.) A magic dart appears from out of thin air! The magic dart hits you. You die... ........## .........# ......†#.# ..{...J#.## .......#..# ......?##.# ..:.... #{# .#.# ....... #.### ...#.# ....... #.@.# .....# ###.## ....# #..# ....# ##.###....# #.......# ###....## #################...# #.).................# #..................># There were no monsters in sight! Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 3 hobgoblins (D:1) 7 jackals 2 quokkas (D:1) 2 ball pythons (D:1) A bat (D:2) 4 endoplasms 5 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 362 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 738 | D:1 | Reached skill level 5 in Conjurations 1042 | D:1 | Learned a level 2 spell: Searing Ray 1043 | D:2 | Found a faded altar of an unknown god. 1101 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 1198 | D:2 | Noticed Sigmund 1218 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_basic D:2: layout_basic, nicolae_ecumenical_oubliette, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.9 Action || total ---------------------------++------- Attack: Normal || 6 Melee: Unarmed || 6 Cast: Magic Dart || 55 Searing Ray || 6 Drink: Magic || 1 Armour: Robe || 9 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1219 | 1160 | 59 | 0 | 1018 | 2 | 609.5 | Dungeon | 1219 | 1160 | 59 | 0 | 1018 | 2 | 609.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1070 daAuts D:2: 149 daAuts