Dungeon Crawl Stone Soup version 0.34-a0-1264-gf19d277d5e (webtiles) character file. Game seed: 5221097800985469948 44 washtub the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Nov 15, 2025. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:43 (680 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 680, Time: 00:01:43 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 39% Magic: 8/10 EV: 6 Int: 24 God: Gold: 106 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (-2 -> -5), vertiginous, hasted, very quick A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 106 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +1 cloak Jewellery b - a +4 ring of slaying Scrolls c - 2 scrolls of teleportation {unknown} e - a scroll of fear {unknown} h - a scroll of revelation {unknown} Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting * Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 60% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 34% 3-5/arc 11% 2 Maxwell's Portable Pile Tloc 4% (3-9)d2 45% 3 Fulminant Prism Conj/Alch 8% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11318 Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf, Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The adder poisons you! The adder completely misses you. Okay, then. Okay, then. You feel very sick. The quokka twitches its whiskers. The bat barely misses you. The adder closely misses you. You feel sick. The bat closely misses you. The adder barely misses you. The bat closely misses you. You feel sick. The adder completely misses you. The quokka twitches its whiskers. The quokka bites you. The adder bites you. You are lethally poisoned! The adder poisons you! You feel less invigorated. You feel less confused. You feel sick. The bat hits you but does no damage. The quokka closely misses you. The adder barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the adder! The adder is severely wounded. The searing ray hits the bat. You kill the bat! (Press . to maintain the ray.) You feel sick. The quokka barely misses you. The adder closely misses you. The searing ray misses the adder. You feel sick. The quokka bites you. The adder bites you but does no damage. The quokka bites you. * * * LOW HITPOINT WARNING * * * It was a potion of moonshine. You feel tipsy. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. The quokka bites you. * * * LOW HITPOINT WARNING * * * The adder bites you but does no damage. It was a potion of haste. You feel yourself speed up. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... #.## ##.# ...... #..# ....| #### #.## .... .....###.# ... #...†.### .> ###)†...# ##.# #.g.)).###)###r.# ..###.####..##@### #.##......S..# #.#........†.# #.#..####)...# ####....#####...###### #.[.......##.(..!..... ..........##....#.#### ..###....#####..#.# . ##....####..#.# You could see an adder and a quokka. Vanquished Creatures Robin (D:2) 5 hobgoblins 2 jackals (D:1) 4 quokkas 2 ball pythons (D:1) 3 bats 4 frilled lizards 11 goblins 3 kobolds 3 rats (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 121 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 355 | D:1 | Reached skill level 5 in Conjurations 557 | D:1 | Learned a level 2 spell: Searing Ray 568 | D:2 | Noticed Crazy Yiuf 624 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 625 | D:2 | Noticed Robin 646 | D:2 | Noticed Terence 652 | D:2 | Killed Robin 680 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_morbid_curiosity, layout_rooms D:2: layout_rooms, hangedman_decor_growths, uniq_robin, uniq_jessica, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.9 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 65 Searing Ray || 4 Drink: Haste || 1 Ambrosia || 1 Moonshine || 1 Armour: Robe || 35 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 680 | 666 | 14 | 0 | 506 | 2 | 340.0 | Dungeon | 680 | 666 | 14 | 0 | 506 | 2 | 340.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 558 daAuts D:2: 122 daAuts