Dungeon Crawl Stone Soup version 0.34-a0-1262-gbe73c500f2 (webtiles) character file. Game seed: 6376746921319891666 30 washtub the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Nov 15, 2025. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:28 (1274 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1274, Time: 00:01:28 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 3% Magic: 10/10 EV: 11 Int: 24 God: Gold: 74 SH: 0 Dex: 13 Spells: 8/9 levels left rFire + + . (33%) b - +1 spear "Quzuq" {elec, rF+ Will+} rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec + (33%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: confused, lethally poisoned (0 -> -8), resistant, ambrosia-drunk A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons b - the +1 spear "Quzuq" (weapon) {elec, rF+ Will+} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} e - a scroll of identify {unknown} h - a scroll of amnesia {unknown} Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting * Level 5.1 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 58% 2d6 1% 2 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Detonation Catalyst Fire/Alch 4% 2d1 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10723 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You barely miss the adder. The adder closely misses you. The adder bites you. You are poisoned. The adder poisons you! You completely miss the adder. You feel sick. The adder misses you. You hit the adder but do no damage. You feel sick. The adder bites you. x2 You are more poisoned. The adder poisons you! You closely miss the adder. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! It was a potion of resistance. You feel protected. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder bites you. * * * LOW HITPOINT WARNING * * * It was a potion of ambrosia. You are confused. You feel invigorated. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. The adder bites you. You die... #... ..# #.########.# ...........# #### #.####.....###... [..# #..........# #..# #.##..###..## #..# #.##......... # #..###.##..###..##.# ..†.........##..@S.# #..###..#...##.###.# #..............# # ##.###..#.#.#### ##.# #....... ...# #.####### ##.# #. #.# #.# You could see an adder. Vanquished Creatures An adder (D:2) 2 hobgoblins (D:1) A quokka (D:1) 6 ball pythons 2 bats An endoplasm (D:1) 2 frilled lizards (D:1) 3 goblins 6 kobolds 4 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 272 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 404 | D:1 | You fall into a shaft and drop 1 floor! 1043 | D:2 | Reached skill level 5 in Conjurations 1049 | D:2 | Identified the +1 spear "Quzuq" {elec, rF+ Will+} 1113 | D:2 | Reached XP level 3. HP: 18/19 MP: 10/10 1274 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_loops_corners, item_on_display_a_b, minmay_misc_feat_diagonals, chequers_serial_rivers_marsh, minmay_bisected D:2: layout_loops_ring, basic_altar, skrybe_limestone_x, nicolae_elevator_lobby_plus Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.7 Action || total ---------------------------++------- Attack: Normal || 11 Melee: Spear || 11 Cast: Magic Dart || 34 Drink: Ambrosia || 1 Resistance || 1 Stab: Sleeping || 1 Armour: Robe || 11 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1276 | 1205 | 71 | 0 | 1092 | 2 | 638.0 | Dungeon | 1276 | 1205 | 71 | 0 | 1092 | 2 | 638.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 930 daAuts D:2: 345 daAuts