Dungeon Crawl Stone Soup version 0.34-a0-1258-g90209b8f76 (webtiles) character file. Game seed: 10856295938293098885 2 washtub the Conjurer (level 1, -2/10 HPs) Began as a Deep Elf Conjurer on Nov 14, 2025. Succumbed to a gnoll's poison ... on level 1 of the Dungeon. The game lasted 00:00:13 (82 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 82, Time: 00:00:13 Health: -2/10 AC: 2 Str: 4 XL: 1 Next: 25% Magic: 0/6 EV: 11 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: lethally poisoned (-2 -> -16) A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of summoning {unknown} d - a scroll of enchant weapon {unknown} Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.0 Spellcasting * Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 3% 2 Ensorcelled Hibernation Hex/Ice 6% N/A 19% 2 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5916 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Found a dagger. You pick up a parchment of Ensorcelled Hibernation and begin reading... You add the spell Ensorcelled Hibernation to your library. d - a scroll labelled OKKAUC REXEOM A jackal comes into view. The magic dart hits the jackal but does no damage. The jackal barks! You hear a bark! The magic dart hits the jackal. The jackal is heavily wounded. The magic dart hits the jackal. The jackal is almost dead. The magic dart hits the jackal. You kill the jackal! A jackal and a gnoll come into view. The gnoll is wielding a +1 spear of venom. The gnoll shouts! There are monsters nearby! The magic dart hits the gnoll. The gnoll is heavily wounded. An endoplasm comes into view. You miscast Magic Dart. Nothing appears to happen. The endoplasm quivers. The magic dart hits the gnoll. The gnoll is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +1 spear of venom. You are poisoned. You are out of magic! You feel sick. You feel sick. The jackal barely misses you. The gnoll hits you from afar with a +1 spear of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. The jackal bites you. * * * LOW HITPOINT WARNING * * * You die... #....###...≈≈≈#'#' #...........~~≈≈#. #....##...⌠..~~~'. #.#####...⌠..~~~'. #....##.....~≈≈≈#. ####.##....~~~#+## ###+#.##.##....~≈≈+ #........##....≈≈≈+ #....@#####....≈≈≈# #....†.........~≈≈≈ #####..h.#..... #.#.j# ... #+#J..# . ..#... ..##### ...# ...# You could see a gnoll, an endoplasm and a jackal. Vanquished Creatures A jackal (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 82 | D:1 | Succumbed to a gnoll's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_basic, roderic_malta_cross, nicolae_the_louvre Action || total ---------------------------++------- Cast: Magic Dart || 9 Armour: Robe || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 83 | 83 | 0 | 0 | 64 | 1 | 83.0 | Dungeon | 83 | 83 | 0 | 0 | 64 | 1 | 83.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 83 daAuts