Dungeon Crawl Stone Soup version 0.34-a0-1185-g982c9fe40d (webtiles) character file. Game seed: 14470640623566494683 196 washtub the Conjurer (level 5, -3/28 HPs) Began as a Deep Elf Conjurer on Nov 14, 2025. Killed from afar by an orc wizard (8 damage) ... with a magic dart ... on level 3 of the Dungeon. The game lasted 00:01:55 (1677 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1677, Time: 00:01:56 Health: -3/28 AC: 2 Str: 4 XL: 5 Next: 45% Magic: 1/14 EV: 11 Int: 25 God: Gold: 47 SH: 0 Dex: 13 Spells: 11/14 levels left rFire + . . (50%) d - staff of fire rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... c - amulet of the acrobat Stlth ++ b - ring of see invisible HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: acrobat @: no status effects A: magic regeneration a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 47 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves d - a staff of fire (weapon) Jewellery b - a ring of see invisible (worn) c - an amulet of the acrobat (worn) Scrolls c - a scroll of noise {unknown} e - a scroll of teleportation {unknown} h - a scroll of acquirement {unknown} Potions g - a potion of magic d - 2 potions of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.1 Spellcasting * Level 6.6 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 12% 2d3 12% 2 Fulminant Prism Conj/Alch 11% 3d9 22% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 22% 4 Launch Clockwork Bee Frge 6% N/A 24% 3 Vampiric Draining Necr 6% 2d6 24% 3 Haunt Necr/Summ 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16324 Altars: Vehumet Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (76% to hit) You focus your ray upon the kobold. The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) You stop channelling your searing ray. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes for a moment. Things that are here: a +0 short sword; a kobold corpse Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +1 dagger of speed and wearing a +0 robe (slightly transparent, 76% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc priest. The orc priest is moderately wounded. The searing ray hits the orc wizard. The orc wizard is lightly wounded. (Press . to maintain the ray.) The searing ray misses the orc wizard. The searing ray misses the orc wizard. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (moderately wounded, 81% to hit) You focus your ray upon the orc priest. The searing ray hits the orc wizard. The orc wizard is moderately wounded. The searing ray hits the orc priest! The orc priest is almost dead. (Press . to maintain the ray.) The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" The orc wizard casts a spell at you. The magic dart hits you! You die... .......................#.. ..[.............................. ).......#........................ ...............................). .........###.............#...oo.. .....<...................#....... ......†..................#....... ............)........)...'....... ............##..@#########o...... ..........[......oo......o....... ...........(..................... .....)....)...................).. ......................).......†.. ####.......#......######...##.... .# #.......#..................... .# #............................. .# #...........#................. You could see an orc priest and an orc wizard (invisible). Vanquished Creatures A hound (D:3) An orc priest (D:3) 3 orc wizards (D:3) A gnoll (D:1) An adder (D:2) A dart slug (D:1) 3 orcs (D:3) 2 hobgoblins (D:1) 3 jackals (D:2) 5 quokkas 3 ball pythons 2 bats (D:1) 7 frilled lizards 8 goblins 8 kobolds 4 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 308 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 552 | D:1 | Reached skill level 5 in Conjurations 670 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/10 1025 | D:1 | Learned a level 2 spell: Searing Ray 1503 | D:3 | Reached XP level 4. HP: 24/24 MP: 3/12 1531 | D:3 | Reached skill level 6 in Conjurations 1568 | D:3 | Found a faded altar of an unknown god. 1573 | D:3 | Found a radiant altar of Vehumet. 1597 | D:3 | Reached XP level 5. HP: 28/28 MP: 9/14 1671 | D:3 | Reached skill level 5 in Spellcasting 1677 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_cavernosity, layout_basic D:2: layout_basic D:3: minmay_octagon_keep, layout_basic, nicolae_overflow_ecumenical_swirl, okawaru_metal_pillars_1_2 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.6 Spellcasting | 4 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 69 | 28 || 97 Searing Ray | 1 | 6 || 7 Armour: Robe | 1 | 4 || 5 Dodge: Dodged | 9 | 1 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1675 | 1617 | 58 | 0 | 1379 | 3 | 558.3 | Dungeon | 1675 | 1617 | 58 | 0 | 1379 | 3 | 558.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1026 daAuts D:2: 467 daAuts D:3: 181 daAuts