Dungeon Crawl Stone Soup version 0.34-a0-1185-g982c9fe40d (webtiles) character file. Game seed: 12155207326527970731 17 washtub the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Nov 14, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:22 (729 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 729, Time: 00:01:22 Health: 0/15 AC: 3 Str: 4 XL: 2 Next: 44% Magic: 4/8 EV: 11 Int: 22 God: Gold: 43 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - +0 pair of boots {Rampage} Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: rampage @: lethally poisoned (0 -> -7), attractive A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of boots of rampaging (worn) Scrolls c - a scroll of noise {unknown} e - a scroll of revelation {unknown} h - a scroll of immolation {unknown} j - a scroll of enchant armour {unknown} k - a scroll of amnesia {unknown} Potions g - a potion of magic A - a potion of attraction f - a potion of curing {unknown} l - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.5 Spellcasting * Level 4.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 3% N/A 34% 3 Inner Flame Hex/Fire 3% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11272 Altars: Shops: D:2 ! Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The web tears apart. You see here a ribbon worm corpse. You see here a ribbon worm corpse. Things that are here: a +0 club; a goblin corpse; a frilled lizard corpse Found Tesiwis's Distillery. 2 adders come into view. Found an escape hatch in the ceiling. The adder hisses angrily. There are monsters nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (66% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is heavily wounded. The searing ray hits the adder. The adder is moderately wounded. (Press . to maintain the ray.) The adder closely misses you. The searing ray misses the adder. x2; The adder barely misses you. The adder bites you. The adder bites you but does no damage. The searing ray hits the adder. The adder is heavily wounded. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. The searing ray misses the adder. You finish channelling your searing ray. You feel sick. The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. It was a potion of attraction. You feel attractive to monsters. d -> A - a potion of attraction You die... ...###.... ##.#..# ..ß....... #..#.## .........# #.#..# ß<∩.ß....# #####.#.## #........# ##.....#.# #.ß......# ##.....##.# #........# #..#..###.# #......SS####.###.# #.# ########@##....#..###.# #....#..)......# ###.###.####.### #..#.....#.# ##...###.#.# ###.#<#.#.# #.#.#.#.# #.#.#.#.# #.#.#.#.# You could see 2 adders. Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) A hobgoblin (D:1) 5 ball pythons 2 bats (D:1) A frilled lizard (D:2) 4 goblins 3 kobolds (D:1) 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 273 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 614 | D:1 | Learned a level 2 spell: Searing Ray 720 | D:2 | Found Tesiwis's Distillery. 729 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_loops_cross, minmay_stone_trees_medium D:2: layout_basic, serial_shops, nicolae_shop_statue_plus, minmay_pentomino_x2, kennysheep_generic_room_5, grunt_ministairs_10, nicolae_shop_antique_consumables Action || total ---------------------------++------- Cast: Magic Dart || 30 Searing Ray || 2 Drink: Attraction || 1 Armour: Robe || 5 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 727 | 706 | 21 | 0 | 611 | 2 | 363.5 | Dungeon | 727 | 706 | 21 | 0 | 611 | 2 | 363.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 615 daAuts D:2: 112 daAuts