Dungeon Crawl Stone Soup version 0.34-a0-1185-g982c9fe40d (webtiles) character file. Game seed: 15670602693450121516 37 washtub the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Nov 14, 2025. Slain by a goblin ... wielding a +0 dagger ... led by Robin (6 damage) ... on level 2 of the Dungeon. The game lasted 00:00:40 (591 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 591, Time: 00:00:41 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 21% Magic: 1/10 EV: 11 Int: 24 God: Gold: 88 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Missiles b - 2 curare-tipped darts Armour a - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of amnesia {unknown} j - a scroll of teleportation {unknown} k - a scroll of identify {unknown} l - a scroll of enchant armour {unknown} m - a scroll of noise {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} f - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.8 Spellcasting * Level 5.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11408 Altars: Trog Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A hobgoblin comes into view. A goblin comes into view. It is wielding a +0 dagger. The magic dart hits Robin. Robin is heavily wounded. The goblin shouts! Robin roars a battlecry! The goblins go into a battle-frenzy! The goblin hits you with a +0 dagger. You hear an angry hiss. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +2 trident of venom, wearing a +0 animal skin and wearing a +1 helmet (heavily wounded, 85% to hit) You focus your ray upon Robin. The searing ray hits Robin. Robin is severely wounded. The searing ray hits the goblin. The goblin is severely wounded. (Press . to maintain the ray.) An adder comes into view. The goblin hits you with a +0 dagger. A hobgoblin comes into view. The searing ray hits Robin! You kill Robin! The searing ray misses the goblin. The searing ray hits the goblin. You kill the goblin! The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the hobgoblin. The hobgoblin is moderately wounded. You stop channelling your searing ray. The hobgoblin closely misses you. The goblin hits you with a +0 dagger. You die... .?. ... #... .# #.g)g ...# ...gg# ...# #S.)##########...# #...g............# #...g@g.....[....# #...g.........%..# #................# #................# #..!...........### #..............####### ######.#####.......... #.###....######## #..##.#..# ##### You could see an adder, 3 hobgoblins and 5 goblins. Vanquished Creatures Robin (D:2) A dart slug (D:1) 3 endoplasms (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 4 bats 2 frilled lizards (D:1) 6 goblins 4 kobolds 4 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 206 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 400 | D:1 | Reached skill level 5 in Conjurations 532 | D:2 | Learned a level 2 spell: Searing Ray 553 | D:2 | Found a bloodstained altar of Trog. 582 | D:2 | Noticed Robin 590 | D:2 | Killed Robin 591 | D:2 | Reached XP level 3. HP: 3/19 MP: 0/10 591 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_basic, minmay_misc_feat_plants, reono_crystal_passage D:2: layout_basic, basic_altar, ebering_ecumenical_altar_sacrificial, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.8 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 48 Searing Ray || 1 Armour: Robe || 8 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 590 | 587 | 3 | 0 | 491 | 2 | 295.0 | Dungeon | 590 | 587 | 3 | 0 | 491 | 2 | 295.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 528 daAuts D:2: 62 daAuts