Dungeon Crawl Stone Soup version 0.34-a0-1184-gf20446e8b0 (webtiles) character file. Game seed: 466844056976576092 128 washtub the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Nov 14, 2025. Slain by Ijyb ... wielding a +0 club (4 damage) ... on level 4 of the Dungeon. The game lasted 00:02:11 (2280 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 2280, Time: 00:02:12 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 86% Magic: 5/12 EV: 11 Int: 25 God: Gold: 158 SH: 0 Dex: 13 Spells: 3/12 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 158 gold pieces. Inventory: Missiles b - a throwing net Armour a - a +0 robe (worn) Wands e - a wand of paralysis (9) Scrolls c - a scroll of enchant weapon {unknown} e - 2 scrolls of identify {unknown} h - 2 scrolls of amnesia {unknown} j - a scroll of immolation {unknown} l - 2 scrolls of teleportation {unknown} m - a scroll of butterflies {unknown} n - a scroll of revelation {unknown} Potions g - a potion of magic d - a potion of enlightenment {unknown} f - a potion of heal wounds {unknown} k - a potion of ambrosia {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting * Level 6.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Grave Claw Necr 10% 2d7 13% 2 d - Fulminant Prism Conj/Alch 10% 3d9 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 5% 2d6 26% 3 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 24% 4 Animate Dead Necr 5% N/A 65% 4 Alistair's Walking Alem Alch/Frge 5% N/A 94% 5 Borgnjor's Vile Clutch Necr/Erth 2% N/A 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21696 Temple: D:4-7 Altars: The Shining One Shops: D:2 ( Annotations: D:4 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand of paralysis (76% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is moderately wounded. (Press . to maintain the ray.) You stop channelling your searing ray. Found a stone staircase leading up. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand of paralysis (moderately wounded, 76% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is moderately wounded. (Press . to maintain the ray.) Ijyb grins evilly. The searing ray hits Ijyb. Ijyb is heavily wounded. Ijyb hits you with a +0 club. The searing ray misses Ijyb. Ijyb hits you with a +0 club. The searing ray hits Ijyb. Ijyb is severely wounded. You finish channelling your searing ray. Ijyb zaps a wand. You suddenly lose the ability to move! Ijyb hits you with a +0 club. x3 * * * LOW HITPOINT WARNING * * * You can act again. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand of paralysis (severely wounded, 76% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb! Ijyb is almost dead. (Press . to maintain the ray.) Ijyb hits you with a +0 club. You die... Ijyb screams, "Time for next experiment!" # .# .# ####.# ... .....## ########.# .<..... #......#.# ....... ###.###.#)# #####g...... ....###.#.# #...@....... ##...##.#.# #.###....... #.........###.# ####### #....##.......# #.############# #. #. ## You could see Ijyb. Vanquished Creatures A clockroach (D:3) 4 gnolls (D:3) 2 adders (D:2) 2 dart slugs (D:1) An adder zombie (D:2) An orc (D:3) 4 endoplasms 4 hobgoblins 4 quokkas 4 ball pythons 2 ball python zombies (D:2) 5 bats A bat zombie (D:2) 6 frilled lizards 4 goblins 4 kobolds A quokka zombie (D:2) 4 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 170 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 748 | D:1 | Learned a level 2 spell: Searing Ray 782 | D:2 | Reached skill level 5 in Conjurations 889 | D:2 | Learned a level 2 spell: Grave Claw 939 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1487 | D:2 | Found Ticufrie's Antique Weapon Emporium. 1682 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/12 1793 | D:3 | Reached skill level 6 in Conjurations 2070 | D:3 | Found a glowing golden altar of the Shining One. 2241 | D:3 | Learned a level 4 spell: Fulminant Prism 2270 | D:4 | Noticed Ijyb 2276 | D:4 | Paralysed by Ijyb for 4 turns 2280 | D:4 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_bigger_balls, layout_loops_ring, minmay_pentomino_w2 D:2: layout_basic, serial_undead, serial_undead_c, serial_undead_a, serial_undead_f, serial_undead_b, serial_undead_d, serial_shops, shop D:3: layout_basic, tso_oasis_becter, kennysheep_generic_room_7, serial_bayou_lake_a D:4: layout_basic, trog_three_pillars_becter, ashenzari_conservatory_becter, grunt_tough_drop, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.1 Spellcasting | 4 | 4.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 62 | 46 || 108 Searing Ray | 2 | 3 || 5 Armour: Robe | 12 | 15 || 27 Dodge: Dodged | 7 | 8 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2302 | 2250 | 52 | 0 | 1966 | 4 | 575.5 | Dungeon | 2302 | 2250 | 52 | 0 | 1966 | 4 | 575.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 915 daAuts D:1: 749 daAuts D:3: 600 daAuts D:4: 37 daAuts