Dungeon Crawl Stone Soup version 0.34-a0-1170-gb3fd7c6d43 (webtiles) character file. Game seed: 9012394078067676653 84 washtub the Conjurer (level 4, -22/24 HPs) Began as a Deep Elf Conjurer on Nov 13, 2025. Annihilated by Sigmund ... wielding a +1 heavy scythe (23 damage) ... on level 2 of the Dungeon. The game lasted 00:01:57 (1195 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1195, Time: 00:01:58 Health: -22/24 AC: 2 Str: 4 XL: 4 Next: 24% Magic: 6/12 EV: 11 Int: 25 God: Gold: 182 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of wizardry HPRegen 0.24/turn c - ring of poison resistance MPRegen 0.26/turn %: wizardry (x1) @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 182 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of wizardry (worn) c - a ring of poison resistance (worn) d - an amulet of faith Scrolls c - 3 scrolls of identify {unknown} e - a scroll of fog {unknown} h - a scroll of enchant weapon {unknown} j - a scroll of noise {unknown} Potions g - a potion of magic d - a potion of invisibility {unknown} f - a potion of heal wounds {unknown} k - a potion of lignification {unknown} l - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.3 Spellcasting * Level 5.8 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 76% 1d7 1% 1 Fulminant Prism Conj/Alch 9% 3d7 11% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 11% 4 Fire Storm Conj/Fire 9% 8d3 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10805 Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 182 gold pieces (gained 5). A bat comes into view. The bat moves out of view. Sigmund and a ball python come into view. Sigmund is wielding a +1 heavy scythe. Found a scroll labelled JAMAGU NIGOME. Sigmund shouts! The ball python hisses angrily. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You see here an orb of energy. The ball python closely misses you. The ball python grabs you. The ball python constricts you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) The searing ray hits something! The searing ray hits something. Something hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits something. You finish channelling your searing ray. Press: ? - help, v - describe, . - travel, g - get item Item here: an orb of energy. The floor. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You focus your ray upon something. (Press . to maintain the ray.) Something hits you!! Ouch! That really hurt! You die... .. ##############... ...?....[>....... .?...#@....###. ##.# .#.#.#.# #..<#.#{#.# # #..##.#.#.# ######## #..##.#.#.# #....... #..##.#.#.# #.###### #..##.#.#.# #.#..... #..##.#.#.# #.#.###. #.....#.#.# #.#.#.#... There were no monsters in sight! Vanquished Creatures An iguana (D:2) An adder (D:2) A dart slug (D:2) 2 ribbon worms (D:2) 7 hobgoblins (D:1) 6 jackals 4 quokkas 6 ball pythons 5 bats An endoplasm (D:2) 4 frilled lizards 5 goblins 3 kobolds 2 rats (D:1) 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 219 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 282 | D:1 | Reached skill level 5 in Conjurations 548 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 807 | D:1 | Learned a level 2 spell: Searing Ray 1027 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/12 1189 | D:2 | Noticed Sigmund 1193 | D:2 | HP: 1/24 [something (22)] 1195 | D:2 | Annihilated by Sigmund Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_fortress_basement, layout_loops_ring, wander_ebering_terrifying_dragon_lair D:2: layout_basic, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.8 Spellcasting | 4 | 4.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 68 | 13 || 81 Searing Ray | 1 | 4 || 5 Armour: Robe | 5 | 5 || 10 Dodge: Dodged | 6 | 1 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1193 | 1176 | 17 | 0 | 997 | 2 | 596.5 | Dungeon | 1193 | 1176 | 17 | 0 | 997 | 2 | 596.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 825 daAuts D:2: 368 daAuts