Dungeon Crawl Stone Soup version 0.34-a0-1165-g655ffec7b1 (webtiles) character file. Game seed: 6318397383817446320 63 washtub the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on Nov 13, 2025. Slain by an orc priest ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:54 (1073 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1073, Time: 00:01:54 Health: -5/19 AC: 2 Str: 4 XL: 3 Next: 87% Magic: 4/10 EV: 11 Int: 24 God: Gold: 23 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: Convert to Beogh You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 23 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of enchant weapon {unknown} d - 3 scrolls of identify {unknown} e - 2 scrolls of revelation {unknown} h - a scroll of fog {unknown} l - a scroll of fear {unknown} Potions g - a potion of magic f - a potion of attraction {unknown} j - a potion of might {unknown} k - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting * Level 5.6 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 8% N/A 10% 1 Scorch Fire 8% 2d5 14% 2 Ozocubu's Armour Ice 4% N/A 28% 3 Fulminant Prism Conj/Alch 9% 3d6 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Vhi's Electric Charge Tloc/Air 8% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10925 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The orc attacks as it pursues you! The orc hits you but does no damage. The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" (press Y on the ability menu to convert to Beogh) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +2 leather armour of cold resistance (79% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The searing ray hits the orc priest! The orc priest is heavily wounded. The searing ray hits the orc priest! You kill the orc priest! The searing ray hits the orc priest but does no damage. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" Your Spellcasting skill increases to level 4! The searing ray hits the orc priest. The orc priest is moderately wounded. You finish channelling your searing ray. The orc priest barely misses you. The orc priest looks braver for a moment. The orc closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 trident and wearing a +0 scale mail (82% to hit) You focus your ray upon the orc. The searing ray hits the orc priest. The orc priest is severely wounded. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The orc priest hits you with a +0 flail! You die... #####>...<..............) #...########......## #...# #......# #...# ####....# # #...# #......## #.#####.### ###.####### #.......# #.........# ##......#######.#.#####.# #......'..@o.#.#.....#.# ........#####)#.#...#.#.# #.......# #.#+##### #.# #.......# #.o...o.. #.# #.......# #..oo#### #.# #.#####.# .....# #.# #. #.# ##...# #.# ..# #### #.# #.# You could see an orc priest. Vanquished Creatures An orc priest (D:2) A ribbon worm (D:2) A dart slug (D:1) 2 orcs (D:2) 5 endoplasms 5 hobgoblins 2 jackals (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 2 goblins (D:1) 5 kobolds 4 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 217 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 419 | D:1 | Learned a level 2 spell: Searing Ray 890 | D:2 | Reached skill level 5 in Conjurations 1007 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1073 | D:2 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_loops_corners D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.6 Spellcasting | 4 | 4.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 47 Searing Ray || 3 Armour: Robe || 5 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1073 | 1051 | 22 | 0 | 932 | 2 | 536.5 | Dungeon | 1073 | 1051 | 22 | 0 | 932 | 2 | 536.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 871 daAuts D:2: 201 daAuts