Dungeon Crawl Stone Soup version 0.34-a0-1162-g7e2540d371 (webtiles) character file. Game seed: 14721001970413394770 62 washtub the Conjurer (level 3, -11/19 HPs) Began as a Deep Elf Conjurer on Nov 13, 2025. Mangled by Sigmund ... wielding a +0 scythe (12 damage) ... on level 3 of the Dungeon. The game lasted 00:01:33 (1617 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1617, Time: 00:01:34 Health: -11/19 AC: 2 Str: 4 XL: 3 Next: 85% Magic: 16/19 EV: 11 Int: 30 God: Gold: 98 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of magical power HPRegen 0.23/turn d - +6 ring of intelligence MPRegen 0.32/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 98 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +6 ring of strength c - a ring of magical power (worn) d - a +6 ring of intelligence (worn) Scrolls c - 3 scrolls of enchant armour {unknown} e - a scroll of teleportation {unknown} h - a scroll of poison {unknown} l - a scroll of amnesia {unknown} m - a scroll of noise {unknown} Potions g - a potion of magic d - a potion of lignification {unknown} k - a potion of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting * Level 5.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 88% 1d8 1% 1 Construct Spike Launche Frge 12% 2d3 10% 2 Lesser Beckoning Tloc 12% N/A 10% 2 Fulminant Prism Conj/Alch 11% 3d9 21% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 21% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16383 Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Found a scroll labelled WOQATA JOPNE. Found a leather armour. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (asleep, 100% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund shouts! (Press . to maintain the ray.) You hear a shout! The searing ray hits Sigmund! Sigmund is severely wounded. A hobgoblin comes into view. The searing ray hits Sigmund. Sigmund is almost dead. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits something. You finish channelling your searing ray. You hear some strange, mumbled words. You are confused. Something hits you! Ouch! That really hurt! You're too confused to cast spells. You're too confused to cast spells. You're too confused to move! The orc closely misses you. It was a potion of might. You feel very mighty all of a sudden. Something hits you. The orc hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * It was a potion of cancellation. Your magical effects are unravelling. You feel magically purged. You feel less confused. You feel a little less mighty now. The orc closely misses you. Something hits you! Ouch! That really hurt! You die... ....#####.[.. ......?.... .........##. ......#.... .......... ......... #......#. ###o#g#.... #####..@....?.. ......†....?... ####.#......... #.†......... #........... ##........... #######............ #...........†...... #.........#........ You could see an orc and a hobgoblin. Vanquished Creatures A gnoll (D:2) 3 adders 2 dart slugs (D:2) 3 endoplasms A hobgoblin (D:1) 3 quokkas (D:2) 5 ball pythons 7 bats A frilled lizard (D:2) 3 kobolds 2 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 63 | D:1 | Found a faded altar of an unknown god. 594 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 1071 | D:1 | Learned a level 2 spell: Searing Ray 1119 | D:2 | Reached skill level 5 in Conjurations 1233 | D:2 | Reached XP level 3. HP: 18/19 MP: 10/10 1605 | D:3 | Noticed Sigmund 1617 | D:3 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_basic, dreamdust_ecumenical_altar_hidden_monk_grotto, chequers_serial_rivers_micro_c D:2: layout_basic, kennysheep_generic_room_7 D:3: layout_rooms, elyvilon_altar_1, chequers_big_river, uniq_sigmund, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Spellcasting | 4 | 4.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 47 Searing Ray || 4 Drink: Might || 1 Cancellation || 1 Armour: Robe || 6 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1615 | 1589 | 26 | 0 | 1446 | 3 | 538.3 | Dungeon | 1615 | 1589 | 26 | 0 | 1446 | 3 | 538.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1071 daAuts D:2: 503 daAuts D:3: 40 daAuts