Dungeon Crawl Stone Soup version 0.34-a0-1149-g94ae4be39d (webtiles) character file. Game seed: 4702331727328962345 56 washtub the Conjurer (level 3, 1/19 HPs) Began as a Deep Elf Conjurer on Nov 12, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:08 (288 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 288, Time: 00:01:08 Health: 1/19 AC: 2 Str: 4 XL: 3 Next: 69% Magic: 0/10 EV: 11 Int: 24 God: Gold: 24 SH: 0 Dex: 13 Spells: 9/10 levels left rFire . . . (100%) b - +0 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (1 -> -5) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons b - a +0 dagger of venom (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} j - a potion of mutation {unknown} k - 2 potions of cancellation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting * Level 5.5 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 62% 2d6 1% 2 Sandblast Erth 8% 2d5 10% 1 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dimensional Bullseye Hex/Tloc 2% N/A 67% 4 Borgnjor's Revivificati Necr 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11712 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the adder. The adder is lightly wounded. The endoplasm freezes you. You are frozen. The adder barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. The adder is moderately wounded. The endoplasm misses you. The adder closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. The adder barely misses you. The endoplasm barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! The endoplasm hits you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ...........SS...# #########.####..... #.. ##.# ##... .... #..# #. ..... #.## ......##.# . ........w## ... #......SSJ###....g #......##S@....... #...... #####.?... ##...#. ... ###... . # .. .^. You could see 2 adders, a dart slug, an endoplasm, a goblin (asleep) and a ball python. Vanquished Creatures A bombardier beetle (D:2) 2 endoplasms 3 hobgoblins 4 jackals (D:2) A quokka (D:1) 5 ball pythons 3 bats A frilled lizard (D:1) 4 goblins (D:1) 3 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 134 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 212 | D:1 | You fall into a shaft and drop 1 floor! 239 | D:2 | Reached skill level 5 in Conjurations 273 | D:2 | Reached XP level 3. HP: 8/19 MP: 2/10 288 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue, layout_rooms D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.5 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Attack: Normal || 9 Melee: Dagger || 9 Cast: Magic Dart || 48 Drink: Curing || 2 Armour: Robe || 30 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 287 | 287 | 0 | 0 | 175 | 2 | 143.5 | Dungeon | 287 | 287 | 0 | 0 | 175 | 2 | 143.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 211 daAuts D:2: 75 daAuts