Dungeon Crawl Stone Soup version 0.34-a0-1148-g84510d75b0 (webtiles) character file. Game seed: 4625553681278460179 497 washtub the Conjurer (level 6, -5/32 HPs) Began as a Deep Elf Conjurer on Nov 12, 2025. Slain by an orc warrior ... wielding a +0 scimitar (12 damage) ... on level 5 of the Dungeon. The game lasted 00:03:32 (2359 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 2359, Time: 00:03:32 Health: -5/32 AC: 0 Str: 4 XL: 6 Next: 93% Magic: 15/21 EV: 18 Int: 28 God: Gold: 247 SH: 0 Dex: 13 Spells: 6/17 levels left rFire x . . (150%) d - melded +0 dagger (vamp) rCold . . . (100%) (offhand unavailable) rNeg + . . (50%) a - melded +0 robe rPois ∞ (0%) c - melded +0 helmet rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ b - ring of see invisible HPRegen 0.25/turn (no ring) MPRegen 0.34/turn e - inkwell talisman "Baysaow" {+Inv rN+ Int+3} %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, magic regeneration a: Evoke Invisibility You were on level 5 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 247 gold pieces. Inventory: Hand Weapons d - a +0 vampiric dagger (melded) Armour a - a +0 robe (melded) c - a +0 helmet (melded) Jewellery b - a ring of see invisible (worn) Talismans e - the inkwell talisman "Baysaow" (worn) {+Inv rN+ Int+3} (You found it on level 4 of the Dungeon) [inkwell talisman] +Inv: It lets you turn invisible. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Wands b - a wand of light (7) Scrolls c - a scroll of vulnerability {unknown} d - a scroll of blinking {unknown} e - 2 scrolls of fog {unknown} h - 5 scrolls of teleportation {unknown} m - 2 scrolls of identify {unknown} q - 3 scrolls of enchant weapon {unknown} u - 2 scrolls of fear {unknown} v - a scroll of revelation {unknown} Potions g - a potion of magic f - a potion of heal wounds {unknown} j - 3 potions of brilliance {unknown} k - 4 potions of curing {unknown} l - a potion of lignification {unknown} n - a potion of attraction {unknown} o - 2 potions of cancellation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.2 Spellcasting * Level 7.9(8.4) Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 16% 3d10 10% 4 d - Iskenderun's Mystic Conj/Tloc 33% 2d8 (+2d4 10% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 44% 1d6 4% 1 Vampiric Draining Necr 11% 2d6 14% 3 Ignite Poison Fire/Alch 11% N/A 43% 4 Vhi's Electric Charge Tloc/Air 22% N/A 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26909 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History The orc warrior shouts! The orc barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour (83% to hit) You focus your ray upon the orc warrior. The searing ray misses the orc. The searing ray hits the orc warrior! The orc warrior is moderately wounded. (Press . to maintain the ray.) The orc roars loudly. The orc misses you. The searing ray hits the orc! You kill the orc! The searing ray hits the orc warrior! The orc warrior is severely wounded. The searing ray hits the orc warrior but does no damage. The orc warrior is severely wounded. The searing ray hits the orc! The orc is almost dead. The orc warrior misses you. The searing ray hits the orc warrior but does no damage. The orc warrior is heavily wounded. The searing ray hits the orc. You kill the orc! You finish channelling your searing ray. The orc warrior hits you with a +0 scimitar! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour (heavily wounded, 83% to hit) You focus your ray upon the orc warrior. The searing ray hits the orc warrior but does no damage. The orc warrior is heavily wounded. (Press . to maintain the ray.) The orc warrior hits you with a +0 scimitar! You die... ..####.#.......... ... .........##.###.###.# .. #.######.#...........#.# #.# #...##†###.##... #.# #.#.#.......#.# ... #..#...##.##...# ... ##.#.#.#...#.#.# ##.# #...#...#...# .. #.#.#.#..;#.# ...#...##o##!.. ##.#.#..).. #.# ... #.## ... .# ... #.# #.# .. ... .# You could see an orc warrior. Vanquished Creatures Sigmund (D:4) 2 bombardier beetles 2 hounds (D:4) 2 clockroaches An iguana (D:3) 7 adders 4 dart slugs 10 orcs 7 endoplasms 9 hobgoblins 5 ball pythons 3 bats 4 frilled lizards 5 goblins 10 kobolds 3 rats 75 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 83 | D:1 | Found a faded altar of an unknown god. 238 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 596 | D:1 | Learned a level 2 spell: Searing Ray 633 | D:2 | Reached skill level 5 in Conjurations 670 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/10 736 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/12 1151 | D:2 | Learned a level 4 spell: Fulminant Prism 1156 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1201 | D:3 | Reached skill level 6 in Conjurations 1540 | D:3 | Reached XP level 5. HP: 25/28 MP: 1/14 1590 | D:3 | Reached skill level 5 in Spellcasting 1813 | D:4 | Noticed Sigmund 1820 | D:4 | Killed Sigmund 1821 | D:4 | Reached skill level 7 in Conjurations 1821 | D:4 | Reached XP level 6. HP: 32/32 MP: 8/16 2188 | D:4 | Identified the inkwell talisman "Baysaow" {+Inv rN+ Int+3} 2269 | D:5 | Entered Level 5 of the Dungeon 2359 | D:5 | Slain by an orc warrior Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_loops_cross, ebering_ecumenical_altar_ruins D:2: layout_basic, nicolae_half_adder D:3: layout_basic D:4: layout_gridville, uniq_sigmund D:5: layout_loops_cross, nicolae_concentric_dashed_squares_wild, hangedman_decor_points, kennysheep_generic_room_4, kennysheep_diamond, minmay_misc_feat_roman, uniq_pikel Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 | 7.9 Spellcasting | 4 5 6 | 6.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 11 || 11 Melee: Dagger | | 11 || 11 Cast: Magic Dart | 43 | 108 || 151 Searing Ray | 1 | 7 || 8 Armour: Robe | | 11 || 11 None | | 3 || 3 Dodge: Dodged | | 14 || 14 Form: Scroll | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2356 | 2274 | 82 | 0 | 1922 | 5 | 471.2 | Dungeon | 2356 | 2274 | 82 | 0 | 1922 | 5 | 471.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 607 daAuts D:1: 597 daAuts D:2: 564 daAuts D:3: 497 daAuts D:5: 89 daAuts