washtub Level 1 of the Dungeon (1, 1, D:1) a +0 dagger (2, -1, D:1) a +0 dagger a goblin skeleton (4, -18, D:1) an inkwell talisman (7, -2, D:1) a quokka skeleton (7, 6, D:1) a +0 short sword (8, 10, D:1) a +0 club a goblin skeleton (10, 2, D:1) a +0 leather armour (16, 7, D:1) a +0 hand axe (17, -16, D:1) a rat skeleton (19, -18, D:1) a rat skeleton (22, -17, D:1) a +0 club a goblin skeleton (22, -15, D:1) a bat skeleton (24, 17, D:1) a ball python skeleton (37, 23, D:1) a +0 whip (38, 23, D:1) a +0 club a goblin corpse (skeletalised by now) (43, 19, D:1) a +0 robe (45, 17, D:1) a bat corpse (skeletalised by now) (50, 1, D:1) a +0 dagger (51, -4, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (7, -12, D:2) a +0 dagger (13, 7, D:2) a +0 buckler (20, -21, D:2) a hobgoblin corpse (skeletalised by now) (21, -32, D:2) a hobgoblin corpse (skeletalised by now) (21, -20, D:2) a +0 dagger (21, -12, D:2) a ball python corpse (skeletalised by now) (25, 23, D:2) a +0 club (26, -28, D:2) a +0 trident a +0 animal skin the hobgoblin corpse of Robin (skeletalised by now) (26, -22, D:2) a +0 leather armour (28, -19, D:2) a rat skeleton (29, -16, D:2) a +0 sling a +0 club a goblin skeleton (31, -22, D:2) a +0 short sword a kobold skeleton (33, -15, D:2) a +0 club (34, -3, D:2) a +0 whip (35, -6, D:2) a +0 dagger a goblin skeleton (38, -17, D:2) a +0 club a goblin skeleton (38, -6, D:2) a quokka skeleton (38, -1, D:2) a +0 dagger a goblin skeleton (39, 1, D:2) a +0 dagger (42, 13, D:2) a quokka skeleton (46, 14, D:2) an adder skeleton (48, 11, D:2) an inkwell talisman (49, 10, D:2) a +0 scale mail (52, 13, D:2) a ball python corpse (skeletalised by now) (54, -9, D:2) a +0 club 3 stones Level 3 of the Dungeon (0, 0, D:3) the +4 ring mail of the Moon {-Tele rF+ Will+++ SInv} -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. Will+++: It greatly increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (7, 14, D:3) a +0 short sword (8, 22, D:3) a +0 club a goblin corpse (skeletalised by now) (16, 10, D:3) a bat corpse (skeletalised by now) (20, 37, D:3) a +0 whip (27, 30, D:3) a +0 mace (30, 28, D:3) a +0 club (31, 27, D:3) a +0 dagger a goblin corpse (skeletalised by now) (33, 20, D:3) a +0 ring mail (35, 19, D:3) an adder corpse (skeletalised by now) (48, 11, D:3) a bat skeleton (48, 14, D:3) a +1 robe of willpower (unseen) (48, 15, D:3) 12 gold pieces (48, 17, D:3) a parchment of Static Discharge (48, 19, D:3) the +6 double sword of Chaos {venom, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (48, 21, D:3) 8 gold pieces (48, 22, D:3) a +0 lajatang (50, 27, D:3) a +0 dagger a +0 sling a goblin skeleton (55, 14, D:3) 5 poisoned darts (60, 0, D:3) a +0 ring mail Level 4 of the Dungeon (2, -1, D:4) a +0 sling a +0 club (6, -1, D:4) 11 gold pieces (9, 1, D:4) a ball python corpse (9, 13, D:4) a ring of magical power (18, 2, D:4) an iguana corpse (20, -6, D:4) a +0 short sword 4 stones a kobold corpse (30, 2, D:4) a +0 hand axe an orc corpse (31, 2, D:4) a +0 dagger a +0 leather armour (31, 3, D:4) a +0 dagger a +0 robe an orc corpse (32, 3, D:4) a +2 hand axe of draining (32, 10, D:4) a +0 mace (35, 8, D:4) a hound corpse