Dungeon Crawl Stone Soup version 0.34-a0-1146-g8bcb7b9790 (webtiles) character file. Game seed: 1592008593305976751 86 washtub the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Nov 11, 2025. Slain by an orc wizard ... wielding a +4 dagger (4 damage) ... on level 3 of the Dungeon. The game lasted 00:02:55 (1485 turns). washtub the Conjurer (Deep Elf Conjurer) Turns: 1485, Time: 00:02:55 Health: 0/24 AC: 9 Str: 4 XL: 4 Next: 26% Magic: 1/12 EV: 11 Int: 25 God: Gold: 102 SH: 0 Dex: 13 Spells: 0/11 levels left rFire . . . (100%) b - +2 dagger (protect) rCold . . . (100%) f - orb {Glass} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ d - ring of willpower HPRegen 0.24/turn e - ring of resist corrosion MPRegen 0.26/turn %: no passive effects @: under a protective aura A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 102 gold pieces. Inventory: Hand Weapons b - a +2 dagger of protection (weapon) Armour a - a +0 robe (worn) c - an orb of attunement f - an orb of glass (worn) Jewellery d - a ring of willpower (worn) e - a ring of resist corrosion (worn) Scrolls c - a scroll of teleportation {unknown} Potions g - 3 potions of magic d - a potion of lignification {unknown} f - a potion of mutation {unknown} j - a potion of ambrosia {unknown} k - 2 potions of enlightenment {unknown} l - a potion of brilliance {unknown} n - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.3 Spellcasting * Level 5.8 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 20% 1d4 9% 1 Kinetic Grapnel Frge 20% 1d4 9% 1 Hailstorm Conj/Ice 19% 3d7 9% 3 Frozen Ramparts Ice 10% 1d2 26% 3 Fugue of the Fallen Necr 5% N/A 26% 3 Fulsome Fusillade Conj/Alch 9% (3-5)d7 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16515 Altars: Elyvilon Shops: D:1 ? Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (71% to hit) You miscast Searing Ray. Nothing appears to happen. You stop channelling your searing ray. The bat misses you. The bat barely misses you. Something hits you. The bat hits you but does no damage. Something hits you. A magic dart appears from out of thin air! The magic dart hits you! The bat closely misses you. The bat closely misses you. The bat hits you but does no damage. The bat hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Your magical contamination has completely faded away. The bat hits you but does no damage. The bat closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. The searing ray hits the bat! You kill the bat! (Press . to maintain the ray.) You stop channelling your searing ray. Something hits you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You hit something. Your weapon exudes an aura of protection. Something hits you. * * * LOW HITPOINT WARNING * * * You barely miss something. Something hits you. You die... # #.## #.#####.## #........# #..#...#.# #......#.# ##.#..†#.# #...#.#.# #.#.....# #@.....## ##.####.# #.†# #.# #.## #.# ##.# #.# #..# #.. #.## ### ##.# #..# There were no monsters in sight! Vanquished Creatures 3 adders (D:2) 4 dart slugs 2 ribbon worms (D:2) 3 endoplasms 3 hobgoblins 4 jackals (D:2) 4 orcs (D:3) 2 quokkas 4 ball pythons 6 bats 3 frilled lizards 3 goblins 6 kobolds 7 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | washtub the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 103 | D:1 | Reached XP level 2. HP: 9/15 MP: 4/8 172 | D:1 | Learned a level 2 spell: Searing Ray 335 | D:1 | Found Facow's Magic Scroll Emporium. 371 | D:1 | Reached skill level 5 in Conjurations 526 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/10 689 | D:2 | Found a white marble altar of Elyvilon. 922 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/12 1409 | D:2 | Learned a level 4 spell: Fulminant Prism 1414 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1485 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_d, layout_rooms, serial_shops, nicolae_shop_relaxation D:2: layout_loops_corners, basic_altar, grunt_ministairs_12 D:3: layout_basic, nicolae_vehumet_altar_sigil, dreamdust_mushroom_princess, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.8 Spellcasting | 4 | 4.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 19 | 2 || 21 Melee: Dagger | 19 | 2 || 21 Cast: Magic Dart | 78 | 17 || 95 Searing Ray | | 5 || 5 Armour: Robe | 17 | 12 || 29 Dodge: Dodged | 25 | 7 || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1483 | 1383 | 100 | 0 | 1127 | 3 | 494.3 | Dungeon | 1483 | 1383 | 100 | 0 | 1127 | 3 | 494.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 939 daAuts D:1: 473 daAuts D:3: 69 daAuts